das ganze läuft grad irgendwie auf WORMS - saga hinaus...Insomnia wrote:Das würde ich Nadeo sogar fast schon zutrauenAuf ner Wüstenlandschaft gibt's dann nen Sandstrahler

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das ganze läuft grad irgendwie auf WORMS - saga hinaus...Insomnia wrote:Das würde ich Nadeo sogar fast schon zutrauenAuf ner Wüstenlandschaft gibt's dann nen Sandstrahler
Ebenfalls gab es mal einen Zeitungsartikel, welcher angedeutet hat das SM evt. Waffen besitzt, welche an Böcke gebunden sind.Hylis wrote:It was in development and the weapon where not designed
And I don't think I need a lesson on UnrealBy memory, I would recall the biogun, the flack canon, the rocket, the slow energie/combined with laserrail, the rebound weapon, the teleport, the piloted nuke, the gunrail and I probably forget some, but I clearly see the alternate of each as well. Last time I played was around ten years ago and I have much more experience in Quake.
But we are not making Unreal, Quake, CS, Halo or CoD.
We are making ShootMania, and I hope it will be a ShootMania like.
Akbalder wrote: I'll try to translate it by myself. I hope that it will be better than the google translation.In the last CanardPC magazine, there are a few informations:
- A "generic" environment with grass, stone and concrete walls
- A few specials blocks: start/respawn block with a screen on which we can click, a checkpoint block and a flag block
- The default weapon is a rocket launcher
- When we walk on a "shooting of precision" block, we get a sniper that we keep as long as we stay in its area
- When we enter in a tunnel, we get a close combat weapon that we keep as long as we stay in its area
The informations about weapons aren't very clear...
- Do we only have one weapon at a time ?
- Is there a "pickup" block to take a new weapon or does entering an area automatically give us a weapon ?
- Is each block associated to an area (a weapon) or do we have to define the areas by ourselves ?
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