Thanks for the explanation it puts things in perspective. About your possible solution:CoastKid wrote: Also as possible solution you can just take your server maps and assign mod on them in editor + recalculate light after that, no need to move or add a single block. After that you will get your maps with my mod in high quality and without any anomalies.
Let's say I take the server's maps, download them all, and mod them offline with White Rock in the editor...they work offline and everything looks great....will they still have the mod applied once I go back online and run those same maps INSIDE the server while playing a multiplayer game?