Trackmania, meet Team Fortress 2

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Trackmaniack
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Re: Trackmania, meet Team Fortress 2

Post by Trackmaniack »

Which is the thing exatly that you could modify in TMUF and cant in TM2 anymore? :shock:
Anything. Name it. Default music. Default menu background. Loading screens. Painter screen background. Flags in the stadium, stuff "outside" the environment. Tweak the default car mod, such as mod the wheels or something. Rearrange the order of the menu items if you so chose. Recolor the whole shebang if you wanted.
I mean the only difference is that Nadeo does not tamper with these creations - also do not force you to download them with the game itself, only as additional thing you can chose. TF2 additional content is very limited, only developher approved and so on.
Right, and in the meantime, while we wait for tools like the block editor and an official blockmixer, this is what we're proposing. Or the OP is proposing...and considering how many people are able to make content of a high quality, it really wouldn't limit the available content to do this--we'd just be having Nadeo's approval on things we don't 100% have the specs for yet, such as new blocks and physics changes with Maniascript.
Would you really want to exchange the freedom of skins and mods to limited item mall????? :teub:
See above.
Edit: also if they allowed to "change" stuff ( you know not only "reskin"), it would be bad for their business :roflol: I mean the only changeable things in TM are blocks and car handling. Who would need any new TM envs anymore then? I believe they gonna open block editing up later...
A wise person once corrected me on this errant point of view. In the millions of people that play or have played TM, how many do you think would be willing to go into the deep code and actually try to do something like this? 1% or less. It's just statistics. And, in all honesty, with all the mods that are out there, and how many I've been 'meaning' to download, I've only got CoastKid's so far... :-? And so what that means, my friend, is even -if- someone were willing to go to the effort of making a physics overhaul for Canyon, it would be a rare breed of person to do this, and even rarer the breed to actually use it.
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janculits
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Re: Trackmania, meet Team Fortress 2

Post by janculits »

Trackmaniack wrote:Anything. Name it. Default music. Default menu background. Loading screens. Painter screen background. Flags in the stadium, stuff "outside" the environment. Tweak the default car mod, such as mod the wheels or something. Rearrange the order of the menu items if you so chose. Recolor the whole shebang if you wanted.
You could do that ALL in TMUF? And if you could - cant you really do it in TM2? If so - you win on this one :lol:

Trackmaniack wrote:Right, and in the meantime, while we wait for tools like the block editor and an official blockmixer, this is what we're proposing. Or the OP is proposing...and considering how many people are able to make content of a high quality, it really wouldn't limit the available content to do this--we'd just be having Nadeo's approval on things we don't 100% have the specs for yet, such as new blocks and physics changes with Maniascript.
Ok I gotta admit sometimes I wish there was possibility of having some more content like this. More precisely, if community could made a few modifications of the Canyon car, and Nadeo would integrate them, and then, well, then they would be ingame by default, and it would have more variety, by default.

I also have this thought - has anyone really tried to make something and seriously propose Nadeo to use it???? :roflol:
Trackmaniack wrote:A wise person once corrected me on this errant point of view. In the millions of people that play or have played TM, how many do you think would be willing to go into the deep code and actually try to do something like this? 1% or less. It's just statistics. And, in all honesty, with all the mods that are out there, and how many I've been 'meaning' to download, I've only got CoastKid's so far... :-? And so what that means, my friend, is even -if- someone were willing to go to the effort of making a physics overhaul for Canyon, it would be a rare breed of person to do this, and even rarer the breed to actually use it.
This is not true.
There would maybe be 1% modifying, but Imagine, a server with modified physics and blocks. Now Imagine you go online and you see this server - lets say called "Envinronment X". And you go in there and on the server nothing is the same as on original Canyon - it is a completely new envi - right...
And now Imagine Nadeo says : "Hey! We made this new envi! It is 20$ bucks wanna buy it?"
And how do you think how many would think "meh, why do I need that, if I have these servers with FREE environments".

Also when a new envi comes out, one could simply duplicate the blocks and textures and PHYSICS, make the same god damn envi, just based on Canyon, and offer it FOR FREE on a server.

So:
Mods: yes please!
Blocks: sometime please!
Physics: no,no, not on this game please!
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Trackmaniack
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Re: Trackmania, meet Team Fortress 2

Post by Trackmaniack »

janculits wrote:You could do that ALL in TMUF? And if you could - cant you really do it in TM2? If so - you win on this one :lol:
Yup! :D Check Mania-creative. There were a few .pak files in TMUF, but anything that wasn't in a .pak was editable, and everything graphical was either .dds or .tga files, and as such could be edited with even something as basic as GIMP. :P
janculits wrote:Ok I gotta admit sometimes I wish there was possibility of having some more content like this. More precisely, if community could made a few modifications of the Canyon car, and Nadeo would integrate them, and then, well, then they would be ingame by default, and it would have more variety, by default.

I also have this thought - has anyone really tried to make something and seriously propose Nadeo to use it???? :roflol:
So we agree here. :thumbsup: That's good. :lol: And I don't know if anybody's actually talked about that...but it would be a good idea...maybe have just the Canyon car, modified...like with no back-wing, or different wheel designs (I like wheels)...
janculits wrote:This is not true.
There would maybe be 1% modifying, but Imagine, a server with modified physics and blocks. Now Imagine you go online and you see this server - lets say called "Envinronment X". And you go in there and on the server nothing is the same as on original Canyon - it is a completely new envi - right...
And now Imagine Nadeo says : "Hey! We made this new envi! It is 20$ bucks wanna buy it?"
And how do you think how many would think "meh, why do I need that, if I have these servers with FREE environments".

Also when a new envi comes out, one could simply duplicate the blocks and textures and PHYSICS, make the same god damn envi, just based on Canyon, and offer it FOR FREE on a server.

So:
Mods: yes please!
Blocks: sometime please!
Physics: no,no, not on this game please!
Okay...I guess I agree with you here...but maybe, after Maniaplanet comes out and is finished, whatever "finished" looks like...this could be re-visited.
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janculits
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Re: Trackmania, meet Team Fortress 2

Post by janculits »

Trackmaniack wrote: after Maniaplanet comes out and is finished, whatever "finished" looks like...this could be re-visited.
Well they say it will be(ok actually it was Hylis on video interview), I have no reason to think otherwise. Because then it will be the time they will make minor adjustments to get some more player attention (like TMU, and TMUF lol).
Adjusted physics seems not in their style, but would still be cool though.
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Ls777
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Re: Trackmania, meet Team Fortress 2

Post by Ls777 »

....I think you guys misunderstood what I meant.
"set up a simple, long running contest or something to design a new set of blocks, and the best blocks make it in-game."

Its only a contest for a new category of blocks. Remember TMU forever update? Think of the same thing, but designed by the community instead of nadeo
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janculits
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Re: Trackmania, meet Team Fortress 2

Post by janculits »

If they announced such a contest they would need to bother with telling all the specifications, explaining and stuff.

For example how does the difference betwen block on ground and in mid-air work. How they should or should not connect to other blocks. Where exatly there are seams between blocks, becasue it is hard to make blocks with no tiling problems.

Probably too much work for them :roflol:
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Kaspex
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Re: Trackmania, meet Team Fortress 2

Post by Kaspex »

I don't understand why you, as a player and modder, don't want more user created content to be able to be made... it would just mean more fun for everyone.
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Trackmaniack
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Re: Trackmania, meet Team Fortress 2

Post by Trackmaniack »

Kaspex wrote:I don't understand why you, as a player and modder, don't want more user created content to be able to be made... it would just mean more fun for everyone.
Because we're concerned about quality and griefers. (Forgive me if I'm speaking out of turn here, but I believe this is a universal opinion.) It's one thing to create a bad car, that doesn't necessarily ruin your game, you just have a funny-looking car to race around in. And with the new rules on Maniapark, there certainly won't be any more funny-cars...

But, if you have a poorly designed track piece (either intentionally or unintentionally), and someone uses it in a track, who knows what could happen? It could send you rocketing into space. It could be a transparent track piece that sends you plummeting to the Canyon below, or it could be -so- screwy that it crashes your game. Maybe I totally have no idea how track-pieces in the Trackmania universe actually work, if so, I apologize for leading anyone astray. But it is my assumption that track pieces are made up of several lines of code to dictate their behavior, as well as being extensively modeled, skinned, and tested.
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Filipe1020
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Re: Trackmania, meet Team Fortress 2

Post by Filipe1020 »

that will be a nice thing, except the MLP community raping all the game like they are doing on TF2 :x
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