Road/Street Blocks with too much stuff attached to it

Discuss everything related to Trackmania 2.

Moderator: English Moderator

User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Road/Street Blocks with too much stuff attached to it

Post by TMarc »

you know, in a game like TrackMania where the community is very active and where the original creators are also partially listening to the community, many whishes arise.
Some are good, some are interesting, some are just idiotic.
But only a very low number will ever be realised.
And there are always much more important things to do.

If you could really create your own blocks (which will hopefully be possible also for street blocks, not only for decoration, in a few years) or everything else like skins, 3D models etc., this would change a bit.
But only real experts can do really good things.
I don't want to see crap parts which are not working good.

I agree, we can still ask, and discuss without hitting ourselves :thx:
User avatar
WPK-Wolfseye
Posts: 75
Joined: 29 Sep 2011, 15:08
Location: Germany
Contact:

Re: Road/Street Blocks with too much stuff attached to it

Post by WPK-Wolfseye »

janculits wrote:You are saying you don't want decorated roads - Im saying here that game would be fricking ruined withouth them.
I mean only thing new Trackmanias can be better than old ones are graphics and realistic feel on environments.

If you want a basic trackbuilding game with no fancy decorations, distractive lightning or whatsoever - Canyon is not the one for you. You cant get any better in basicness than stadium.
Fancy decorations ? Please tell me where these are in TM2 ? :roflol: That was a good one. ;)

The Tunnel Systems inside the Canyon are the only things that look fancy. There is so much more Decoration in other (older) Environments (not Stadium)!

The Lightning. Yeah well, it looks better but to be honest it all feels like a warmed up TM1 with better lightning and different physics.

Realistic feel on Environments ? Sorry but what has realism to do with TM in general ? Oh yes, now there is drifting and there is damage, i forgot, that of course makes the feeling so realistic. :lol: And the so realistic driving experience of the cars. If I would put a real car and replace the tires with eggs, then I might have the reaslim you're describing in TM2.

I am not here to make the game sound bad, I am just saying that what you're saying is so much better, ain't about realism, thats for sure. TM2 was clearly made with the intention to get rid of most of its unique :thumbsup: "mania/crazyness" and trying to replace it with pseudo-reaslims, so that the more competetive racers (supposedly eSports / Pro racers) are more happy about it.

But now we're getting back to all the things I really critisize about TM2, and this topic ain't about all, its just about what I initially posted. Thats all.
User avatar
janculits
Posts: 102
Joined: 14 Aug 2011, 18:27

Re: Road/Street Blocks with too much stuff attached to it

Post by janculits »

Jeez that was not my point :|

You are basically saying you want game without anything additional. AND GUESS WHAT - one is made for you allready - its called Trackmania Forever.
WPK-Wolfseye wrote:Fancy decorations ? Please tell me where these are in TM2 ? :roflol: That was a good one. ;)
And why exatly are you saying TM2 is not fancy decorated? TM2 is as reaslistic looking as possible.


Image
Image
ImageImage
My garage on Maniapark >>>
User avatar
WPK-Wolfseye
Posts: 75
Joined: 29 Sep 2011, 15:08
Location: Germany
Contact:

Re: Road/Street Blocks with too much stuff attached to it

Post by WPK-Wolfseye »

janculits wrote: You are basically saying you want game without anything additional.
Did you really only read what you want to or did you actually read what I made this thread originally about ?
Did I ever say I want this Game without anything additional ? :o
Noone reads these days. :shock:

Do I really need to make screenshots of the things that bother me at SOME objects ?

And, until proven otherwise, I seriously doubt that the TM2 picture you posted below is actually real ingame graphics. I am sorry, but I have tried this game with all graphics settings at as high as possible, and it sure didn't look like that. And unless you have some supersecret graphics setting to make your Game look like in the picture below, I doubt thats what its looking like for you ingame.
TM2 is as reaslistic looking as possible.
I admit, it looks more realistic than the old one, hence its a rather tweaked version of probably the same graphics engine (you cannot tell me that is an entirely new generation of TM graphics engine). But the "feel" as you put it, I am sorry, but if this were a real terrain environment, I doubt a vehicle would behave like it does in TM2. As I said, pseudo-realism things were put together, vehicles that tap over like running on eggs (please show me the car that behaves like that in reality!), a damage system that doesn't make any sense to exist in this game at all and so on ...

TM2 is a nice game, I don't dispute that, but it was not made to please all the 10.000.000 prior fans of the original TM because too much was made for a different usergroup. The ones more interested in racing than in the unique crazy style you can do with TM.
Last edited by WPK-Wolfseye on 16 Oct 2011, 15:28, edited 2 times in total.
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Road/Street Blocks with too much stuff attached to it

Post by TMarc »

Perhaps there was a misunderstanding in the word decoration.

I think WPK-Wolfseye is not generally against decoration like trees or buildings, I think he merely suggested to also have some street blocks where there is no obstacle in the typical or optimal trajectory of driving, e.g. at the end of a curve, which would not pardon the lightes driving error :pil

Agreed, the decoration adds huge load to the GPU processing.
But it also adds to the athmosphere of the entire game.

The only really ugly place in TM Canyon are the roofs parts of the mountain tunnels :(
Canyon is the most realistic TrackMania ever, from the texturing and the lighting.
Of course, by the principle of this game, the tracks are mostly not at all realistical, but this is also not to be really discussed :roflol:
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Road/Street Blocks with too much stuff attached to it

Post by TMarc »

WPK-Wolfseye wrote:And, until proven otherwise, I seriously doubt that the TM2 picture you posted below is actually real ingame graphics. I am sorry, but I have tried this game with all graphics settings at as high as possible, and it sure didn't look like that. And unless you have some supersecret graphics setting to make your Game look like in the picture below, I doubt thats what its looking like for you ingame.
The upper picture was from TM2, and certainly created using the screenshot machine in the replay editor, where you cann modify things.
Probably it was posttreated with Photoshop or else, but I'm pretty confident it came out of the game and not of a third 3D modeler.

The lower picture is from TMU/N(F) Stadium, this certainly is not available in Canyon :roflol:

Please post one example of an obstacle you are this much embarassed of, this would help for a common understanding :thumbsup:
User avatar
WPK-Wolfseye
Posts: 75
Joined: 29 Sep 2011, 15:08
Location: Germany
Contact:

Re: Road/Street Blocks with too much stuff attached to it

Post by WPK-Wolfseye »

TMarc wrote: Canyon is the most realistic TrackMania ever, from the texturing and the lighting.
Yes. ;) And I don't dispute that, but as you say "texturing" (though some blocks are the personifcation of the word "ugly") and "lightning" makes this Game more "realistic" but as far as anything else, realism is a word that should not even be used by far.

I am sorry that this topic went that far, but janculits didn't understood the whole concept of what I was actually suggesting in my topic.
Last edited by WPK-Wolfseye on 16 Oct 2011, 15:45, edited 2 times in total.
User avatar
WPK-Wolfseye
Posts: 75
Joined: 29 Sep 2011, 15:08
Location: Germany
Contact:

Re: Road/Street Blocks with too much stuff attached to it

Post by WPK-Wolfseye »

TMarc wrote: Probably it was posttreated with Photoshop or else
Most definately. Or make a simple Ingame Screenshot with for example FRAPS and show me that it looks as good as the screenshot above. Altered Images do not display the graphics of this Game as it is in truth.

I will make some screenshots later, we have visitors currently. I can't do as much as I would like to right now. ;)
Thanks Marc.
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Road/Street Blocks with too much stuff attached to it

Post by TMarc »

WPK-Wolfseye wrote:
TMarc wrote: Probably it was posttreated with Photoshop or else
Most definately. Or make a simple Ingame Screenshot with for example FRAPS and show me that it looks as good as the screenshot above. Altered Images do not display the graphics of this Game as it is in truth.
You did not get it this time either, did you? ;)
TM Canyon has a built-in screenshot beautifier. Possibly there is not even need for photoshop then :D
In a replay, you can use the engine to apply various effects, and this is for videos as for screenshots done from this replay.
Simple screenshots made ingame (e.g. using F10 or the print key) will look fad compared to the replay shots ;)
I think it is the same as if you would enable all options on your video card, except this requires lot of performance not every PC has for a decent fps rate while gaming.

We agree that no one is really claiming any of the TM game is realism. It is so only to a certain degree, and it was never meant to be a perfect driving simulation. TM is rather something like a arcade game ;)

Only one recommendation: "that other guy" also has a name, please don't get down to a degree that is not polite.
It doesn't matter if he/she did not understand your point. Perhaps you have to explain it better, but please don't get upset :thx:
User avatar
WPK-Wolfseye
Posts: 75
Joined: 29 Sep 2011, 15:08
Location: Germany
Contact:

Re: Road/Street Blocks with too much stuff attached to it

Post by WPK-Wolfseye »

Only one recommendation: "that other guy" also has a name, please don't get down to a degree that is not polite.
I am sorry, I didnt ment any disrespect. ;)

Ok, got it. So its a kinda "Photoshop" build into the whole Screenshot engine :lol: that makes the Game look much better than it actually does, but just on Screenshots/Videos. Which still means it doesn't look like that ingame, hence its not a "realistic", since that seems to be the word in this topic, representation.

In a way its still like so many original Game Trailers where the company that created the game, make things look much better than they really are. Just in this game you can do it right in the game.

Btw, what I am referring to, in TM1 it was this. (COAST, not talking about other Envs.)

Image Image

It was mostly the Booster blocks, which when you try to jump into them from different angles (yes, not only for standard racing), you 90% got stock at these signs attached into the inner part of the booster block.

In TM2 its pretty much the same, the Booster blocks, but instead of at least just having some signs on the left/ride of the object, going inwards like in TM1, here its a whole gate/signal bridge kinda sitting on top of the damn blocks. You will say now that this is just part of the atmosphere of the decoration and the looks. And I would agree with you, if we were talking about games like FORMULA 1 or NFS:SHIFT or Games like that, but with a supposedly crazy game like TM, why is all that needed ?

If you don't use race through it, but also try to jump into it from various angles, again the chance is 90% you get just stuck at these things. Same with the checkpoints in TM2. In TM1 it was at least more less only a small and narrow sign, not its much bigger.

All i am saying that with things like that, the game becomes more and more only playable for race drivers only and all the things you could do in TM1, as a more inventive map creator with a definately different style, the game becomes less playable.

All a matter of oppinion of course. ;) Thats why i posted it as suggestion.
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: No registered users and 1 guest