Wall of text but worth reading (FOR EVERYONE)

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VikingBjorn
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Re: Wall of text but worth reading (FOR EVERYONE)

Post by VikingBjorn »

it is capture the flag, you have for sure heard about that!
Yeah why not, bringing a mode that driving games never seen before! Put flag on hard places to get and get point for each flag You capture, this could advance so you work in team later
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banjee
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Re: Wall of text but worth reading (FOR EVERYONE)

Post by banjee »

CTF = Capture the Flag

Edit: woops, already answered ^^ oh well... :)
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Demented
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Re: Wall of text but worth reading (FOR EVERYONE)

Post by Demented »

Ah yes. Thank you both. Just never saw it abreviated before :oops:
1nsane - (an offroad racing game about ten years old) - had open environments, checkpoint races, Capture the flag, Return the flag, destruction zone, gate hunt etc... Lot's of racing modes and free roaming, Dirt, Mud, Snow, Ice, Pavement etc... It also had a random terrain generator and you could customize nearly every aspect of the game. Physics were not real good though.

I don't know if CTF would be as fun without collisions though. How would you steal the flag? Pass through whoever has it? I guess that would work.

I'd like to see a TM2 environment that had no roads, just terrain blocks, well maybe some rough dirt roads or trails with an Offroad Vehicle. Blocks could be Rocks, Trees, Hills, Holes, Cliffs, Dirt, Mud, Snow, Sand, Grass. It could still have checkpoint races as all environments do now but just be more raw, natural and open. Race times would be more dependent on Navigation than Speed.
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firstdriver
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Re: Wall of text but worth reading (FOR EVERYONE)

Post by firstdriver »

Demented wrote: ... I'd like to see a TM2 environment that had no roads, just terrain blocks, well maybe some rough dirt roads or trails with an Offroad Vehicle. Blocks could be Rocks, Trees, Hills, Holes, Cliffs, Dirt, Mud, Snow, Sand, Grass. It could still have checkpoint races as all environments do now but just be more raw, natural and open. Race times would be more dependent on Navigation than Speed.
Funny you should say that as I thought the same thing and put it in a topic here http://forum.maniaplanet.com/viewtopic.php?f=9&t=8545 Try the tracks that are in the zip files :)

Also ... I remember and still have the game called Insane :)
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Demented
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Re: Wall of text but worth reading (FOR EVERYONE)

Post by Demented »

firstdriver wrote:Funny you should say that as I thought the same thing and put it in a topic here http://forum.maniaplanet.com/viewtopic.php?f=9&t=8545 Try the tracks that are in the zip files :)

Also ... I remember and still have the game called Insane :)
While you were writing this one, I was reading that one. :lol:
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VikingBjorn
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Re: Wall of text but worth reading (FOR EVERYONE)

Post by VikingBjorn »

Aha that racing game(insane) seemed to be a very ncie racing game, yeah guess you would have to go through if not they changed so you actually could collide with the other ones, dont know how hard that would be to change for just one game mode tough.

You have nice ideas, hope hylis see this
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Demented
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Re: Wall of text but worth reading (FOR EVERYONE)

Post by Demented »

Your idea might work though of putting many flags around the map and you get points for each one you return to a "home base". Then it's just a matter of who gets to them first.
Last edited by Demented on 26 Jan 2012, 15:06, edited 1 time in total.
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VikingBjorn
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Re: Wall of text but worth reading (FOR EVERYONE)

Post by VikingBjorn »

yeah that was much smarter :)
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banjee
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Re: Wall of text but worth reading (FOR EVERYONE)

Post by banjee »

Hylis wrote:A whole new campaign is arriving
http://forum.maniaplanet.com/viewtopic. ... =30#p90615
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