Shootmania Picture/Video/Article Collection

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SiH13
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Re: Shootmania Picture/Video/Article Collection

Post by SiH13 »

Omnixor wrote:why there's still no translation of it btw? :(
Carnard owns the rights to the publishing of news from SM this week. I bet there will be a lot of other long reviews next week with some of the same screenshots, in English and larger.
For example, on 28th TMActu will publish their review, also in english. Wait and see :)
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tcq
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Re: Shootmania Picture/Video/Article Collection

Post by tcq »

Slumpy did a short summary of the article, which i put in google translate :D
slumpy wrote: GAMEPLAY
- un HUD classique, un viseur, aucune arme apparente, quelques chiffres et 3 jauges de niveau.
- touches ZQSD pour les déplacements, une touche pour tirer, une touche pour sauter
- pas de touche pour s'accroupir ou s'allonger
- pas de touche pour pour changer d'arme
- pas de touche pour un tir secondaire
- pas de jet de grenade
- pas de jetpack
- vitesse et hauteur de bonds rappellent le jeu "Tribes"
- possibilité de sprinter en utilisant la jauge de stamina et d'enchainer les saut pour maintenir une vitesse de déplacement impressionnante.
Ca rappelle le strafe jumping de Quake 3

Armes:
- le lance roquette est la seule arme.
- la vitesse de la roquette ressemble à celle du "Direc Hit" du soldat de TF2, il faut compenser et anticiper le déplacement de l'adversaire
- le projectile est une boule d'énergie, elle ne produit pas de dégats de proximité en explosant mais un effet de souffle peut projetter l'adversaire en l'air et du faire du rocket jump en coopératif!

Deux autres armes sont accessibles quand le joueur est situé dans un endroit spécifique et permet de tirer avec:
Un railgun ou obus à longue portée (à tirer en cloche)

Deux points de vie:
Toucher par une roquette: - 1 pt
Toucher par le railgun ou un obus: - 2 pts

Les mods testés:
- Arena: 2vs2 jusqu'à ... toucher et proteger des pylones comme Control Point de TF2
- Joust: un duel où l'on doit toucher des pylones pour obtenuir des armes et des munitions (comme la vidéo ou l'itw faite y'a pas longtemps)
- Elite: 3vs3 UN joueur d'une équipe défend avec un rail gun vs les 3 autres joueurs, si il n'est pas mort au bout de 2 minutes il doit toucher un pylone pour gagner un point.

L'éditeur:
bloc de 8mx8mx2m
facile à prendre en main
Enjeux tactiques énormes pour placer les zones avec rail gun et obus.
- trampoline!
- plan d'eau
- zones de mort immédiate.

Le script:
modification et compilation en temps réel

J'ai mis que les éléments principaux, mais n'étant pas un fan du genre, même si je suis impatient de tester SM, j'ai pu passer à côté de l'essentiel.
Comme j'ai pas trop de temps je m'arrête là.
slumpy@googletranslate wrote:GAMEPLAY
- A traditional HUD, a viewfinder, no weapons apparent, figures 3 and level gauges.
- WASD keys for movement, a key to get a key to skip
- No button to crouch or lie down
- No button to change weapons for
- No button for secondary fire
- No throw grenade
- No jetpack
- Speed ​​and height of jumps reminiscent of the game "Tribes"
- Ability to sprint using the gauge stamina and chain the jump to keep an impressive speed.
It recalls the strafe jumping in Quake 3

Weapons:
- The rocket launcher is the only weapon.
- The speed of the rocket similar to the "Director Hit" Soldier TF2, must anticipate and compensate for the movement of the opponent
- The projectile is a ball of energy, it produces no damage to nearby exploded a blast but can projetter the opponent into the air and do the rocket jump in cooperative!

Two other weapons are available when the player is located in a specific place and can get away with:
Railgun shells or long range (to pull the bell)

Two points of life:
Hit by a rocket: - 1 pt
Touched by the railgun or a shell: - 2 pts

Mods tested:
- Arena 2vs2 up ... touch and protect the pylons like Control Point TF2
- Joust: a duel, where one must touch the pylons for obtenuir weapons and ammunition (such as video or itw there's no longer made)
- Elite: A 3vs3 player on a team defends with a rail gun vs. the 3 other players, if he is not dead after 2 minutes he must hit a pylon to win a point.

The Editor:
block 8mx8mx2m
easy to take control
Tactical issues to place huge areas with rail gun and shells.
- Trampoline!
- Body of water
- Areas of immediate death.

The script:
compilation and modification in real time

I put that key elements, but not being a fan of the genre, although I'm eager to test SM, I have missed the point.
As I have too much time I'll stop there.
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jonthekiller
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Re: Shootmania Picture/Video/Article Collection

Post by jonthekiller »

SiH13 wrote:
Omnixor wrote:why there's still no translation of it btw? :(
Carnard owns the rights to the publishing of news from SM this week. I bet there will be a lot of other long reviews next week with some of the same screenshots, in English and larger.
For example, on 28th TMActu will publish their review, also in english. Wait and see :)
Why the 28th? :mrgreen:
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SiH13
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Re: Shootmania Picture/Video/Article Collection

Post by SiH13 »

jonthekiller wrote:Why the 28th? :mrgreen:
Because Skynight, writer, said so :mrgreen:
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jonthekiller
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Re: Shootmania Picture/Video/Article Collection

Post by jonthekiller »

SiH13 wrote:
jonthekiller wrote:Why the 28th? :mrgreen:
Because Skynight, writer, said so :mrgreen:
If you say :roll:
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Sku
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Re: Shootmania Picture/Video/Article Collection

Post by Sku »

@Sih : I said "tmActu" not me :p
mania-actu.com
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The_K
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Re: Shootmania Picture/Video/Article Collection

Post by The_K »

Can't wait for this!
My Favorite Quotes from the Nadeo team at E3:
Jeryo: This is my track!
MrBoB: Dancemania coming soon!

You Jokers! Had a great time with all four of Nadeo's team that was Present!
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haenry
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Re: Shootmania Picture/Video/Article Collection

Post by haenry »

great list!! thanks!!! :pop: :1010
A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
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f1r3man
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Re: Shootmania Picture/Video/Article Collection

Post by f1r3man »

Some more pics on the official website: http://www.shootmania.com/
Direct-Link to pictures: http://www.shootmania.com/media/images/ ... hots/x.jpg
Change x to a number from 1-6. Can't use [img] because the resolution of the pictures is too big.
Last edited by f1r3man on 21 Feb 2012, 10:54, edited 1 time in total.
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eyebo
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Re: Shootmania Picture/Video/Article Collection

Post by eyebo »

Thanks f1r3man! :)
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