I didn't read everything here yet, so I probably shouldn't be replying. I just wanted to say that TrackMania does have a team mode and matches are often held in competitions of 3vs3 and 5vs5. It's not really so much a strategy though as much as it is just finishing with the best time possible and not letting your team down. Even if you have a crash or something you still finish because the team still gets points from your finish, and that might be enough to give your side a game point.
About texture mods, they can be applied on a server basis (to all maps played on the server) via the use of third party plugins. This isn't common for servers to do.
Texture mods can also be applied on a map-by-map basis by the author of the map. If you already have the mod, then you won't need to download it. If you need the mod, it will download when you load the map (if the author has set up a locator with it - basically just a URL to the texture mod embedded in the map file).
SpacemanSpiff wrote:Ok, I see that alot of the playerbase for ShootMania is propably going to come from the TrackMania community, hence racing gamers, who might expect something totally different from ShootMania than the usual FPS gamer.
I think we might have different expectations, not because we play a racing game, but because we know this sister game to SM so well, and we know that SM will share much of the DNA of TM. Many TM players also play FPS games, so I think everyone is well aware of how different SM is sounding like it will be.
Funny thing, when Canyon was first shown, a lot of users in the forum were really concerned that tech maps wouldn't be possible. They're a sort of map with tight turns all the way through the track. And they're the type of maps used for league competitions. But it wasn't until people got their hands on it that they realized that those type of maps were indeed possible, and even some of the most fun to drive.
So, the same will probably be true with SM. We have all of these concerns, and rightfully so. It's good we express them. But in the end, we'll probably be able to do far more with the game that we can even imagine right now.