AnchorVis on and off (what's the difference?)

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eyebo
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Re: AnchorVis ?

Post by eyebo »

AnchorVis anchors or connects the camera to the car so that it is always the same relative distance to the car as the car moves through the track. In order to use AnchorVis, which is on by default, you must also select the car you are anchoring to from the selection above the AnchorVis ticker which says "Anchor". There are left and right arrows to flip through the selections of "Local Player", "The Name of the Ghost Car", and "None".

The thing is, with AnchorVis you must constantly set new keyframes for your custom camera so as to reorient the camera to target your car throughout the track. This can also be solved by choosing the car where it says "Target". Unfortunately, with "Target" the camera always puts the car in the center of the frame if you do that and it can be aesthetically unpleasing, at least to me. I usually choose to constantly reorient the camera, which can actually be quite fun.

You can also move the camera to a different relative position to the car at each keyframe so that the camera moves around the car fluidly as the car drives through the track. Remember that keyframes are used to tell the game that you want things to move from where they are at one keyframe to where they are at another keyframe. They're like markers in time and the game calculates everything in-between them to make sure it gets from point A to point B (and sometimes to point C, D, E and so on).

What some in the posts above refer to is actually AnchorRot. This is used to anchor the camera to the car rotationally. This is beneficial for making cockpit cameras or ensuring the camera is locked to the car and rotates with the car during loops and corkscrews, etc.
Demented wrote:Is it only for in game race mode then and is not useful in post race replays?
It's useful anywhere in MediaTracker where there will be cars used. I've used it in intro, in-game, outro, podium, and mostly these days I use it in the replay editor.

If you are using it in-game MT to create a custom camera for the driver, be sure to use "Local Player" when you select what to anchor the camera to. You'll need to record a MediaTracker ghost first so that you can properly set up the camera, otherwise you have nothing to work with in MediaTracker when you go to anchor the camera.
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Re: AnchorVis ?

Post by Demented »

Thanks for the explanation Eyebo. I still use anchor in custom cam but abandoned using anchor rotate a while ago. I find the info useful. I create Intros, Outros and Podium replays for EVERY track I make. I wish more people did that. It's not needed but it's polish that makes tracks a bit better. It's rare to find a track with end of race replays but I like to watch them sometimes.
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Re: AnchorVis on and off (what's the difference?)

Post by Chevron »

eyebo, could you make two videos with the same situation once with AnchorVis on and once off, so we could notice the difference? (btw. for the target issue, did you know that [chapter 5]?)
- You did.
- And...
- ...I didn't.
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