Everyone has different expectations. The unfortunate thing about the situation with TM is that a lot of things Nadeo said back in 2010 haven't come to fruition yet or were scrapped altogether. This crushes some of those expectations and makes it understandable that some are quite irked. Also the lack of some basic game modes at release like Platform and Stunt makes it feel like Canyon is stripped down compared to previous iterations of TM. But of course, it only appears that way to people who played United. If you've never played TM before (or only played TMNF), you wouldn't know what you're "missing".
I choose to enjoy the game for what it is right now, while still remaining keenly interested and optimistic about what things will be added in the near future. Hylis has again and again said that it's their plan to start slow and that the momentum will gradually pick up as more titles are released. This is exactly what they've done.
One thing is for sure... Nadeo always has some surprises up their sleeve, like the podium block that came out of nowhere during the Canyon beta. It brings a whole other area of creativity to MediaTracker by allowing you to set a camera for the podium.
I have no doubt that in a few years when we have more titles and a more fleshed out platform with ManiaPlanet... things will look a lot different than they do now. With greater diversity will come an even more diverse community. If it all happened overnight we would have too much to digest too fast.
I mean, how many of you have even dived into all the options in the game as it is now? I can tell you that I personally haven't even touched half of the new things in MediaTracker. And there's some blocks in the editor I haven't used in a map yet.
It's true that Nadeo has seemingly failed from our perspective on the proposed timetable of releases (
remember this?). It's also true that some people make it worse by reacting as if this is some sort of an unusual thing. Game releases and feature updates are almost always delayed for one reason or another (hopefully in the interest of improving the quality of the release). Wouldn't we rather a more fleshed out release with less bugs than one that is hurried too quickly? That takes time. There's no way around it.
I think lately
some people are too impatient and want a quick fix rather than digging deeper into what is already offered. It's not just about TM, but about the consumption of entertainment in general. I'm not saying that it's going to change. But it definitely seems like people could stand to step back and analyze how important it is to them that some feature is added. I mean, how important is it really? I know we all love TM and for some of us it seems to consume a lot of time and mental energy. But to me, no game is worth getting up and arms about to that degree. There's so much to do on and offline, whether it's in TM or in other games or various creative pursuits. To me it's not worth worrying every day about some feature that won't come until it's done anyway.
I hope you didn't read that as a rant. It's just some observations I've made.
Above all... Stay involved. Stay positive.
