@rexin99
Map menu will open with E, but soon I'll look what I can do and make it bindable. Map also will be not moving if it's not zoomed (yeah, zoom feature

) and show all players if tornado is active.
Torpede: giving only advantage with powerful weapon would ruin gameplay. Imagine - player found Case and hides Torpede to game end. No fun, noone else can use it because this one player. So if he is forced to use it, he finally drop it and allow someone else use it.
Random spawn: there are 2 kind of maps - pro and legacy. Legacy have normal items that have 1/2 chance to spawn. Pro spawn items always in one of 3 variants (each variant has items in different places). There are 12 Charges, 12 Armors, 8 Weapons, 8 Mini, 8 Replie, 4 Gold, 3 Fuel and 1 Case (Can spawn in one of many defined locations).
@novationx
Dreammy you know 90% of what I'm doing so
Minimap:
As I show you, map will be zoomed 5 times, move with you, have rotating arrow as your pointer, show pole marker and Case marker since it's found. Pickup to see players? Amaze idea
Map menu:
Many players requested big map to don't move. And I'll do it. But to keep ability to zoom it, it will have 3 display modes: spectator - not moving, ome image on whole screen, player non zoom - same as spectator, but smaller to fit over hud, player with zoom - as it is now. Menu also displays same things as minimap.
Gameplay:
Gameplay is here not quick, even if it's ShootMania. Mode is based on Minecraft Survival Games servers, where game about searching chests with items with 24 players takes about 15 minutes of fun (if you survive to the end). Reason why I did slow movement is to make this game played longer than usual and give better expirence. You can disagree but if you want to play quick survival go Royal. This is HG where is longplay.
Q: this mode is for 24 players max (or even 48 in very special cases)
@NonSense
I think there won't be more characters, instead my plan is to make each char uniuqe - actually unique are Sintel, Toad, Boba and Creeper, but I'm still looking for more diversity.
About Case weapons
I'm planning to give each character unique weapon as replacement of one default, for example Grenade for Susu instead of Nucleus. It probably arrive in Dev Build #05 because I still have problems with setting max ammo in custom weapon (possible but interface bugs).
Waiting, minigames, matchmaking
Ihave a plan for lobby, but it will arrive when scriptcloud and sharing variables between servers will be possible. Then there would be 1 "melee lobby" and 3 game servers. Player on lobby will be able to join game if he didn't played yet on the map on server, then he would be able to turn back to lobby. It's only my plan and it can change in future.
@all
Thank you for tons of ideas and keep up with them
