dreammyw0w wrote:@Hylis : I dont know what to say for now

. You make good arguements, but yeah... for now ill just stick with B2. Im waiting for the future & cant wait to see with what alternative you come up with.
If I have a good idea I'll post it here, as always.
Thanks for this type of answer.
The solution we are working on at the moment is doing well so far. We are working not on 'micro jump' but on the 'small jump' like I stated earlier.
to detail, I will give you average key values of the three gameplay (at micro jump era, after and the upcoming one)
time of double click - duration of jump
A. Before
10 ms - 200 ms
20 ms - 200 ms
30 ms - 200 ms
40 ms - 200 ms
50 ms - 500 ms
60 ms - 600 ms
70 ms - 700 ms
B. After
10 ms - 500 ms
20 ms - 500 ms
30 ms - 500 ms
40 ms - 500 ms
50 ms - 500 ms
60 ms - 600 ms
70 ms - 700 ms
C. Upcoming
10 ms - 350 ms
20 ms - 350 ms
30 ms - 350 ms
40 ms - 400 ms
50 ms - 500 ms
60 ms - 600 ms
70 ms - 700 ms
In A, you had 300 ms of difference for a 10 ms click difference at 40 ms.
In B, it was not enough using small clicks and was too slow
In C, you have 50 ms of difference for a 10 ms click difference at 40 ms.
I believe it is close to first Kraguesh reaction: small jump is to too big even if nerfing the micro jump may be cool. Translation from: "A mon avis, le nerf de quelques milimètres en mettant un pallier peut etre cool, maintenant le monter aussi haut que j'ai pu le voir en storm casse le rythme"
Kabal, tx for the info about bunny hoping script history of CS. I know that another key would make the game faster (maybe less skilled) and we have tested in the past. I liked it well for the feeling of multiple keys action, but it was finally decided not to include this additionnal key (even more difficult debate than micro jump) So, the hardware will unfortunately still have an advantage with the progressive small jump, but of a much lesser scale than before and in a more progressive way (50 ms difference instead of 300 ms for 10 ms difference of click time)
Caspa, you made a solid and long post and I did not answered it. I think I dismissed it because the foundation of Storm were missed on a very important point, when you ask "This is the part of the community that drives the game forward - casuals just bring up the numbers. Who are you going to listen to more?" You really need to look after having more than the top 100 of Elite in the game. The goal is to keep the game as skilled as possible while enabling a maximum number of players to enjoy it, steps by steps. Put a 2 meters step, and only abnormally skilled players will accept to climb it. Only one step can be a wall for many players. Not for you, because your skill is amazing, but don't let your friends behind. It is like mountain climbing. Anybody can slowly walk on the top of a mountain that is endlessly high, as long as there is not a wall of 2 meters in the way. Do not see the casual as your ennemies, but your allies for real success. Once it is accepted that it is the holy grail for future skilled FPS, then we can solidly resume discussions. I can't answer all posts, especially when they are so big, but I appreciate your concern and implication to make it, of course. So, to answer your question: "Well, looks like my efforts have once again been ignored. What does it take to get your attention Hylis?" This is my main to answer you. Somebody even told me at the studio that I should have answered you before. So, we listen to you. And he told me when I was watching a VOD of you with him, so we even watch you, and I even watched you on this week end GO4 semi final. So, I am 'following' you and don't think I am not listening. Debating is longer and I have to be careful about who I would enter debate. You also have a team mate that is too much about hate in my oppinion, so it is not making good into your favor. I am not gollum ^_^ But the main point is that I seek players that do not oppose wide audience & top skilled players from each FPS in the world. It is rare to find, but this principle is my precious
