Some information extracted from Hello planet 6.
- More gameplay mechanics for ShooMania.
- TrackMania will receive some creative stuff for developers.
- Performance: 64 bit client, support of the DirectX 11 library, multitasking.
- Quicker load times and light maps computation.
- More visual effects for deeper experience (probably reflections and more particles).
- Improvements in the map rendering (probably not rendering not visibleblocks).
- Vehicle items for ShootMania, which can be found on map, entered, driven like a normal TrackMania car and left at any moment.
- Global rankings of the official times available for custom title pack campaigns.
- Steam: system allowing switching environments without restarting the game.
- Editors: 3D items modelling, scores table editor, store, title packs dedicated to custom made edition tools.
- Script: easier find of the exceptions, displaying time taken to run a specific code line.
- Menus: most of the menus rewritten using manialinks, using efficient and smooth transitions.
- ShootMania: turret items (which already exist) and (probably) drones.
- Map editor: some improvements regarding items.
- Chat: completely redone, new design direction and features (rip Evidence).
- ESports: world tournaments in TrackMania 2 Stadium and ShootMania Storm at the end of this year.
- Title packs: auto-generated website for a title pack, where author can share news and other stuff.
- Rewritten documentation of the game.
- More forum support from Nadeo members.
- General optimization to all existing environments blocks.
- Title pack creation tool.
- New solo campaigns for existing TM2 environments, where all times are automatically official.
- New strategy game mode for ShootMania - Warlords (sample of the new editors abilities).
Calendar:
Around end of September - for the first time in history - Nadeo teasing upcoming stuff.
Around end of the year - closed beta.
Around March next year - update.