Absolutely agree with Domino. A major point why lot's of people left Shootmania right now is not only because of the recent release of Overwatch but also that the game itself simply has become pretty boring after a while. If there would have been more gameplay features added to the game, people wouldn't have easily lost their interest. Those new gameplay features don't have to be super big... small things are totally sufficient. Firstly, you can easily release new small features on a frequent basis AND secondly, small features aren't "ground-breaking" changes so the game doesn't become something completely else.
The so-called "pro players" are simply afraid of new changes. Either because they would have to learn something new and this might give others the opportunity to steal the pro's position of being always the best OR because they think that every little gameplay-change will make a totally different game. I doubt that but that's how 90% of the so-called pro players think.
It's actually the same with the world of mapping. The majority of MM elite players prefer the old & popular elite maps like Rust, Valley, Old sun, Versace etc. I do not think that their "creativity" explains why people keep playing on those maps.
But I am sure that this will explain it: THEY KNOW THE MAP. THEY KNOW HOW TO PLAY IT. If they don't know how to play it, the chance of losing is much higher (Just one of a few reasons). Human beings prefer things where they are good at or what they are used to. BUT THEN THEY COMPLAIN THAT IT GETS BORING...
*Makes sense*
But the game needs something fresh. Either done by titlepacks or by the common official modes like Siege or Elite. We just need something new. No matter how freaking bad or how freaking good the new content is. We need new content so people don't lose their interest and leave the game to play other games like Overwatch or Cs:go or whatever.
Keeping the activity is the most essential thing ever (the A and O)
Hylis, you made Trackmania. You made Shootmania Storm. They aren' flawless, that's for sure. But you made those beautiful games we all love.
Trust in yourself. You have to assert yourself and establish what's right in your opinion. Although I'll probably hate myself for telling you this, but do not always listen to the community. Especially this kind of community who insists on keeping the old things (Although I gotta say that the SM beta textures are much better than the current ones haha).
However, when you try to establish new things, consider basic things like "Closed beta with constructive players", "who
directly benefits of this new feature? Only a minor part? Or the majority?", "implementing new content on a regular basis" etc.
No long term plan can be good if those basic rules aren't kept.
Last words: No matter how bad, no matter how harsh the feedback is... we'll always believe in you. We might show our pessimism and negativity once in a while (some people do it longer, some do it shorter), but we'll always believe in your skills and talent. And no matter how much negativity is cruising around here,
you always have to keep communication! If you stop communication, the negativity will be stronger and stronger.
Thanks
Greetings,
Soprah
Edit: I read Miss' post and I can totally agree. It's just an incredible experience to chat/talk with the developers from eye to eye. Especially those made the big success called TMNF. I am very thankful for this deep relationship. If my elder brothers asks me what I am doing, I say "I am discussing with the community and the devs of the game who made TMNF". Then he is always impressed ^.^