End of June

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Dommy
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Re: End of June

Post by Dommy »

I actually was the one who complained most for the texture change :mrgreen:

Yeah, honestly when I changed mod on my map back to Beta 2 it looked strange with all new blocks. I think we just have to get used to new content, not complain as little childs.
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reaby
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Re: End of June

Post by reaby »

-edit-
The joke wasn't that funny, so I'm replacing my posting.

26 days arent' that much of a wait, so I'm waiting to see what's new and what new possibilities it opens. Even with the current limits of Maniascript... It has enabled so much new content to be created, from minigames to movable windows at server hud.. etc etc...

I have feared deprecation of legacy thingies, but on the other hand I'm waiting it to happen at some point.
As I think the deprectation of old stuff will enable something new to be explored and to be find.
I'm waiting the end of this month, and the possibilities what maniaplanet 4 brings.
Last edited by reaby on 04 Jun 2016, 14:34, edited 1 time in total.
Xirdrak
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Re: End of June

Post by Xirdrak »

I personally prefer texture from mp2.
Even if MP3 textures is well too, it's a matter of taste. I think it is a bit too dark.
That doesn't mean I don't like the game, I still like it, I just feel annoyed to play everytime with/against the same 'negative' people .
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Soprah
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Re: End of June

Post by Soprah »

Absolutely agree with Domino. A major point why lot's of people left Shootmania right now is not only because of the recent release of Overwatch but also that the game itself simply has become pretty boring after a while. If there would have been more gameplay features added to the game, people wouldn't have easily lost their interest. Those new gameplay features don't have to be super big... small things are totally sufficient. Firstly, you can easily release new small features on a frequent basis AND secondly, small features aren't "ground-breaking" changes so the game doesn't become something completely else.

The so-called "pro players" are simply afraid of new changes. Either because they would have to learn something new and this might give others the opportunity to steal the pro's position of being always the best OR because they think that every little gameplay-change will make a totally different game. I doubt that but that's how 90% of the so-called pro players think.

It's actually the same with the world of mapping. The majority of MM elite players prefer the old & popular elite maps like Rust, Valley, Old sun, Versace etc. I do not think that their "creativity" explains why people keep playing on those maps. But I am sure that this will explain it: THEY KNOW THE MAP. THEY KNOW HOW TO PLAY IT. If they don't know how to play it, the chance of losing is much higher (Just one of a few reasons). Human beings prefer things where they are good at or what they are used to. BUT THEN THEY COMPLAIN THAT IT GETS BORING... *Makes sense*

But the game needs something fresh. Either done by titlepacks or by the common official modes like Siege or Elite. We just need something new. No matter how freaking bad or how freaking good the new content is. We need new content so people don't lose their interest and leave the game to play other games like Overwatch or Cs:go or whatever. Keeping the activity is the most essential thing ever (the A and O)

Hylis, you made Trackmania. You made Shootmania Storm. They aren' flawless, that's for sure. But you made those beautiful games we all love. Trust in yourself. You have to assert yourself and establish what's right in your opinion. Although I'll probably hate myself for telling you this, but do not always listen to the community. Especially this kind of community who insists on keeping the old things (Although I gotta say that the SM beta textures are much better than the current ones haha).

However, when you try to establish new things, consider basic things like "Closed beta with constructive players", "who directly benefits of this new feature? Only a minor part? Or the majority?", "implementing new content on a regular basis" etc. No long term plan can be good if those basic rules aren't kept.

Last words: No matter how bad, no matter how harsh the feedback is... we'll always believe in you. We might show our pessimism and negativity once in a while (some people do it longer, some do it shorter), but we'll always believe in your skills and talent. And no matter how much negativity is cruising around here, you always have to keep communication! If you stop communication, the negativity will be stronger and stronger.

Thanks :thx:

Greetings,
Soprah

Edit: I read Miss' post and I can totally agree. It's just an incredible experience to chat/talk with the developers from eye to eye. Especially those made the big success called TMNF. I am very thankful for this deep relationship. If my elder brothers asks me what I am doing, I say "I am discussing with the community and the devs of the game who made TMNF". Then he is always impressed ^.^
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Re: End of June

Post by quadkillgod »

Every game has negative people... Heck, I'm negative sometimes. Should I be? Probably not, but sometimes when something is bad, you simply call it bad. Not all negativity on this forum is false or untrue. Some people made good & valid points, eventho it's communicated in a negative way. And as a gaming studio you should ignore the negativity/flame/insults and simply remember the core of the message : "this aspect of the game is not liked by this person."

I know a gaming studio consists of people and those people have feelings too, but you shouldnt care so much about all the haters... Every post i'm reading here is about negativity & its strange. It's different on other forums.

NADEO should just have a clear vision : What is SM? What is TM? What is our direction? How will the game look after x-amount of time? And simply do it! How can that be bad?

I read that you quit developping the SM Powerup because of the negativity... To me this is strange, because by not doing anything you increased the negativity. To me its naive to think the negativity will eventually stop & then ( and only then ) you'll continue the development. All you did is delaying everything and the negativity has stayed exactly the same ( or has become worse ).


Give us a proper ranking-system with ladders and stats.
Give us a working buddylist
Give us 'parties'
Give us something to do with planets ( not a priority tho )
Polish the menus, overall design
Add some blocks now & then
Keep fixing bugs

( Cant imagine anyone complaining about this )

And in the meanwhile you try improve what you have ( gamemodes, elite, joust, etc ) with experimentation based on user-feedback and just accept that it can be negative.


I'm making it look easier than it is, but it's not impossible. #justdoit

Image


PS : And understand that giving us a new gamemode or textures is not the solution. Make what you have better. We dont really need more modes or tools. ( not now anyways )
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Re: End of June

Post by Hylis »

You misinterpreted my post. I quit Power Up because we were losing time and it was not efficient because of the negativity. I had to find other ways. It's like when we did Elite Experimental title, nobody was trying it for real. Yes, some players may became more negative because of this, but if I feel we are losing our time, I am not going to do it more while we have so much to do. And what you think about modes or tools may be true for you but maybe wrong for others. The whole is the big challenge.
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Re: End of June

Post by Hylis »

Hype, Miss, Olivierde8, Domino54 and Soprah, super thanks for your posts. The more I read them the more the MP4 beta & after can be cool, as well as the mood to get there on the forum for both the dev and the players who wish to discuss with us on the upcoming stuff. It expect times to come to be a journey in itself since there is so much to do.

We work to make the most creative & competitive racing & shooting games. I have even little worry that we will be there, it's just the time it could take that is the challenge. And if the mood is good, the time will be less of a trouble. Some players wish the game would be top of the charts, and we work to get there, but I would not trade the target of TM & SM versus the ones that are where they are at the moment. We are making something else and are happy to do it, even more because the journey is great when we see magic made from players. Haha, it's way too cool.
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Florenzius
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Re: End of June

Post by Florenzius »

Yep. Its much better if you create a running base for the players, called "maniaplanet" :thumbsup:

Its only useful to create exp. Titles if you have enough motivated players to test the features with the community :3
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quadkillgod
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Re: End of June

Post by quadkillgod »

Hylis wrote:You misinterpreted my post. I quit Power Up because we were losing time and it was not efficient because of the negativity. I had to find other ways. It's like when we did Elite Experimental title, nobody was trying it for real. Yes, some players may became more negative because of this, but if I feel we are losing our time, I am not going to do it more while we have so much to do. And what you think about modes or tools may be true for you but maybe wrong for others. The whole is the big challenge.
Maybe I missunderstood what you wrote, but I still stand by my previous post.
About Elite Experimental : Me & My teammates never ever even heard about this. It was later ( when it was too late ) that we heard about this & we would have loved to help ;)

About modes : If the playerbase is low then how can 'splitting up this playerbase into multiple gamemodes' be a good thing? Is the playerbase low because we didnt have enough gamemodes? No it wasnt ^^ It's because what we have could be improved.

Good Luck NADEO ;)
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Re: End of June

Post by Hylis »

You think that the more there are modes the less there are people in each mode, like if we shutdown Siege & Battle, they will go on Elite but it's more complicated than that. And to test something like Elite Experimental, and it was the same with Siege, it requires to make new maps, new competitions and training to see how it makes on the long run for people to enjoy or not. So, it's really complicated as well.

It will be easier to discuss after HP6. So let's wait the end of the month.
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