Maniaplanet 4 - November update
Moderator: English Moderator
Re: Maniaplanet 4 - November update
All Nadeo's Trackmania and Shootmania titles have been updated to enable the "favorites" tabs in the servers browser.
Re: Maniaplanet 4 - November update
That's great! Thank you!
3080 RTX, Ryzen 3700X, 32GB RAM, Windows 11
Forum moderator, opinions are my own.
Check out openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
Forum moderator, opinions are my own.
Check out openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
Re: Maniaplanet 4 - November update
Maybe it's only me, but only in Stadium I have 1 favorite server in the list. All other environments are empty and I'm pretty sure I have a lot more favorites saved.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: Maniaplanet 4 - November update
Works fine overhere.
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
November Update Shadowbug for TDOBSN
shadows on surfaces behind TDOBSN materials models are broken
the staircircle has a invisible surface over the stairs to support smooth driving, 128x128 dds 100% transparency, TDOBSN in as model
lightmap is correct
worked before november update
sure we could use tdosn as model, but bug still exist for windows and other stuff which uses TDOBSN
Code: Select all
<Material Name="invi" Model="TDOBSN" BaseTexture="/Items/RPG_Textures/Default/Transparent" PhysicsId="Concrete"/>
Re: Maniaplanet 4 - November update
I totally support this shadowy operations.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
- Florenzius
- Translator
- Posts: 2535
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
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Re: Maniaplanet 4 - November update
Have the same problem, please fix
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Maniaplanet 4 - November update
[Mesh Editor]
Since the last update, the mesh editor does not work correctly.
Many things have been fixed, that is true. (Thanks Nadeo)
But now, for example, when you add a texture you can not add it correctly since the custom controls of the textures (scale, rotate, move, etc.) do not work correctly.
Since the last update, the mesh editor does not work correctly.
Many things have been fixed, that is true. (Thanks Nadeo)
But now, for example, when you add a texture you can not add it correctly since the custom controls of the textures (scale, rotate, move, etc.) do not work correctly.
viewtopic.php?f=8&t=42878&p=293025#p293021niebo26 wrote: ↑30 Nov 2017, 10:49 Hi !
if you guys are talking about an "input issue" (like for example, it only counts your mouse doing a square selection of the UVs on the texture canvas), it normally has been fixed for the next update
Sorry for the inconvenience until the next version arrives though.
Niebo
- Florenzius
- Translator
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- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
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Re: Maniaplanet 4 - November update
Yo, there is a small problem in the german translation in MediaTracker since the 6 years lol. "Depth of field" was called "Schärfentiefe", but it should be called "Tiefenschärfe". I corrected it online and please update the translation with the next update
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
- Dommy
- Translator
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Re: Maniaplanet 4 - November update
You should be aware ManiaPlanet translations are usually bundled with any update, whenever there's a single change made.Florenzius wrote: ↑03 Dec 2017, 13:18 Yo, there is a small problem in the german translation in MediaTracker since the 6 years lol. "Depth of field" was called "Schärfentiefe", but it should be called "Tiefenschärfe". I corrected it online and please update the translation with the next update
On the other hand, could maybe Alinoa or Cerovan give you the "Translator" badge?
Mentions:
Alinoa wrote:
Cerovan wrote:
Ryzen 7 2700X, GTX 1070 Ti, 16 GB RAM, Windows 10 Insider Build
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT
Contact me via GALAXY & PURSUIT DISCORD
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT
Contact me via GALAXY & PURSUIT DISCORD
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