Was hoping to get this working on VM Fusion, but alas, no.
Game installs OK, but when running it tells me "Video card performance has not been found. A quick bench will be performed"
Click OK, and I get a small, blank window appear, then a message box stating "Could not retrieve your graphic device performance. Automatic graphic quality may be inadequate."
Click, OK, click Play and a small window appears (as though trying to initialise a display mode) then disappears with no game.
Have tried config options to 640x480 and "safe mode" in the Advacned gfx option but no luck.
Has anyone got this working in VM Fusion?
TM2 on VM Fusion 4 (Lion)
Moderator: English Moderator
Re: TM2 on VM Fusion 4 (Lion)
Logfile excerpt:
[Win32] CmdLine="C:\Program Files (x86)\ManiaPlanet\ManiaPlanet.exe"
[Sys] Minimum app. @ = 0x00010000
[Sys] Maximum app. @ = 0xFFFEFFFF
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0Ex, using HAL device on
[Dx9] "VMware SVGA 3D (Microsoft Corporation - WDDM)"(0x15AD,0x0405) with 7.14.1.1131(vm3dum.dll) DDI9 driver.
[Dx9] Gpu Memory MBytes = 847
[Dx9] Agp Memory MBytes = 700
[Dx9] Device created in Windowed.
--- ExceptionWin32 catched ---
GbxGame
date=2011-09-14_16_10 Svn=41262 GameVersion=3.0.0
[Sys] Os = Windows 7 Professional(7601.win7sp1_rtm.101119-1850) 64b
[Sys] Cpu = Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz @ 2 659MHz (bench) (Nb=1)
[Sys] Physical memory = 2 048 Mb
[Sys] Windows GDI resolution = 2 560x1 440x32b
[Sys] ExeChecksum = 0xDA794105
[Sys] ---- GlobalMemoryStatus(Startup) ----
[Sys] MemoryLoad = 35%
[Sys] Physical = 2 048 Mb / 1 313 Mb
[Sys] PageFile = 4 095 Mb / 3 183 Mb
[Sys] Virtual@ = 4 096 Mb / 4 008 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(Now) ----
[Sys] MemoryLoad = 39%
[Sys] Physical = 2 048 Mb / 1 230 Mb
[Sys] PageFile = 4 095 Mb / 3 135 Mb
[Sys] Virtual@ = 4 096 Mb / 3 867 Mb
[Sys] ----------------------------
[Sys] Largest committed free block size = 520 Kb
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0Ex, using HAL device on
[Dx9] "VMware SVGA 3D (Microsoft Corporation - WDDM)"(0x15AD,0x0405) with 7.14.1.1131(vm3dum.dll) DDI9 driver.
[Dx9] Gpu Memory MBytes = 847
[Dx9] Agp Memory MBytes = 700
[Dx9] Device created in Fullscreen.
Win32 Exception : Access violation
=>Occured at address 0x0095230D
The thread tried to read from the invalid address (data) 0x00000000
eax=0x00000000 ebx=0x035CBBA0 ecx=0x00000000 edx=0x00000000
edi=0x0359E530 esi=0x0359E530 ebp=0x0018FA58 esp=0x0018FA74 eip=0x0095230D
Called from address 0x000002E4
End of stack...
[Sys] Time is 20h 34mn 58s 28ms
[Win32] CmdLine="C:\Program Files (x86)\ManiaPlanet\ManiaPlanet.exe"
[Sys] Minimum app. @ = 0x00010000
[Sys] Maximum app. @ = 0xFFFEFFFF
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0Ex, using HAL device on
[Dx9] "VMware SVGA 3D (Microsoft Corporation - WDDM)"(0x15AD,0x0405) with 7.14.1.1131(vm3dum.dll) DDI9 driver.
[Dx9] Gpu Memory MBytes = 847
[Dx9] Agp Memory MBytes = 700
[Dx9] Device created in Windowed.
--- ExceptionWin32 catched ---
GbxGame
date=2011-09-14_16_10 Svn=41262 GameVersion=3.0.0
[Sys] Os = Windows 7 Professional(7601.win7sp1_rtm.101119-1850) 64b
[Sys] Cpu = Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz @ 2 659MHz (bench) (Nb=1)
[Sys] Physical memory = 2 048 Mb
[Sys] Windows GDI resolution = 2 560x1 440x32b
[Sys] ExeChecksum = 0xDA794105
[Sys] ---- GlobalMemoryStatus(Startup) ----
[Sys] MemoryLoad = 35%
[Sys] Physical = 2 048 Mb / 1 313 Mb
[Sys] PageFile = 4 095 Mb / 3 183 Mb
[Sys] Virtual@ = 4 096 Mb / 4 008 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(Now) ----
[Sys] MemoryLoad = 39%
[Sys] Physical = 2 048 Mb / 1 230 Mb
[Sys] PageFile = 4 095 Mb / 3 135 Mb
[Sys] Virtual@ = 4 096 Mb / 3 867 Mb
[Sys] ----------------------------
[Sys] Largest committed free block size = 520 Kb
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0Ex, using HAL device on
[Dx9] "VMware SVGA 3D (Microsoft Corporation - WDDM)"(0x15AD,0x0405) with 7.14.1.1131(vm3dum.dll) DDI9 driver.
[Dx9] Gpu Memory MBytes = 847
[Dx9] Agp Memory MBytes = 700
[Dx9] Device created in Fullscreen.
Win32 Exception : Access violation
=>Occured at address 0x0095230D
The thread tried to read from the invalid address (data) 0x00000000
eax=0x00000000 ebx=0x035CBBA0 ecx=0x00000000 edx=0x00000000
edi=0x0359E530 esi=0x0359E530 ebp=0x0018FA58 esp=0x0018FA74 eip=0x0095230D
Called from address 0x000002E4
End of stack...
[Sys] Time is 20h 34mn 58s 28ms
Re: TM2 on VM Fusion 4 (Lion)
Hi, sorry,
but TM2 doesn't fit to VMWare Fusion, I think.
Note to Fusion 1,2,3:
This article provides information about reducing the size of the video memory (vRAM) allocated by Fusion.
Note: Fusion assigns 128 MB by default and does not support assigning more.
:
Note: The vRAM assigned by Fusion does not equal the size of the video RAM available to the guest. The guest's video RAM is limited by the amount of vRAM in the Mac's graphics card and the maximum of the guest operating system. Windows XP has a maximum of 128 MB, whereas Windows Vista and 7 have a maximum of 256 MB.
TM2 require 256MB Video RAM at least.
I got "Video card performance has not been found. A quick bench will be performed" with TMUF and TMNF too, but the old games require 16MB Video RAM only. All the Time I select a usefull Video Setup everything works well (with TMUF and TMNF).
With regards,
Lutz
See VMWare Knowledge Base
http://kb.vmware.com/selfservice/micros ... Id=1001876
but TM2 doesn't fit to VMWare Fusion, I think.
Note to Fusion 1,2,3:
This article provides information about reducing the size of the video memory (vRAM) allocated by Fusion.
Note: Fusion assigns 128 MB by default and does not support assigning more.
:
Note: The vRAM assigned by Fusion does not equal the size of the video RAM available to the guest. The guest's video RAM is limited by the amount of vRAM in the Mac's graphics card and the maximum of the guest operating system. Windows XP has a maximum of 128 MB, whereas Windows Vista and 7 have a maximum of 256 MB.
TM2 require 256MB Video RAM at least.
I got "Video card performance has not been found. A quick bench will be performed" with TMUF and TMNF too, but the old games require 16MB Video RAM only. All the Time I select a usefull Video Setup everything works well (with TMUF and TMNF).
With regards,
Lutz
See VMWare Knowledge Base
http://kb.vmware.com/selfservice/micros ... Id=1001876
Re: TM2 on VM Fusion 4 (Lion)
BTW,
this is the WDDM driver for Vista/Windows 7
> [Dx9] "VMware SVGA 3D (Microsoft Corporation - WDDM)"(0x15AD,0x0405) with 7.14.1.1131(vm3dum.dll) DDI9 driver.
I use the old SVGA II driver with Windows 7, but I don't know/remember how to switch the driver (from SVGA 3D/WDDM to SVGA II). But I don't think, TM2 works well with the SVGA II driver, but TMUF and TMNF do.
With regards,
Lutz
this is the WDDM driver for Vista/Windows 7
> [Dx9] "VMware SVGA 3D (Microsoft Corporation - WDDM)"(0x15AD,0x0405) with 7.14.1.1131(vm3dum.dll) DDI9 driver.
I use the old SVGA II driver with Windows 7, but I don't know/remember how to switch the driver (from SVGA 3D/WDDM to SVGA II). But I don't think, TM2 works well with the SVGA II driver, but TMUF and TMNF do.
With regards,
Lutz
Re: TM2 on VM Fusion 4 (Lion)
The only successful attempt people have had at getting TM to run on a Mac was via Bootcamp.
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Re: TM2 on VM Fusion 4 (Lion)
Hi fastforza,
TM2 doesn't work.
Bootcamp should work, like any standard Windows System with a sufficient graphic.
Bye, Lutz
TM2 doesn't work.
Today I use VMware Fusion 3.x to play TMUF or TMNF. And a TM Server is running in a second Guest.fastforza wrote:The only successful attempt people have had at getting TM to run on a Mac was via Bootcamp.
Bootcamp should work, like any standard Windows System with a sufficient graphic.
Bye, Lutz
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