Search found 18 matches

by mak5en
20 Oct 2012, 22:29
Forum: Shootmania
Topic: The Ladder Points system does not work for Shootmania
Replies: 42
Views: 11348

Re: The Ladder Points system does not work for Shootmania

The ranking system will work after alot of time :) as in trackmania you will only be playing the highest ranked players when u reach the top. and if you dont beat them, you dont get points..
by mak5en
28 Sep 2012, 00:07
Forum: SMART Servercontroller
Topic: F6 is not maplist
Replies: 5
Views: 860

Re: F6 is not maplist

vni wrote:I mistakenly wrote "Playerlist" instead of "Jukebox"...

Plugin JukeBox 1.6 is available. Get it via /admin plugins or /admin updateall.
Working - :3
by mak5en
27 Sep 2012, 12:27
Forum: SMART Servercontroller
Topic: F6 is not maplist
Replies: 5
Views: 860

Re: F6 is not maplist

vni wrote:The F6 Patch will be rolled out today (Plugin Playerlist). Probably 16h. When it is ready you might update via /admin updateall.

Cheers,
vni
Thank you :)
by mak5en
26 Sep 2012, 11:03
Forum: FoxControl
Topic: Your wishes
Replies: 54
Views: 17876

Re: Your wishes

Please make freemode (1on1-2on2) available for FoxControl
by mak5en
26 Sep 2012, 00:20
Forum: SMART Servercontroller
Topic: F6 is not maplist
Replies: 5
Views: 860

F6 is not maplist

Everytime people press F6 for "ready" in shootmania - the SMART maplist appears. Ive tried solving this problem for many hours now and i cant seem to figure out how to remove the bind from SMART. can it be done? The server is hosted by a provider. so i only have access to the jukebox.xml.. :( it dos...
by mak5en
05 Aug 2012, 13:24
Forum: Shootmania
Topic: [suggestion] Respawn at checkpoints
Replies: 28
Views: 14762

Re: [suggestion] Respawn at checkpoints

It's not because the respawn is not implemented in the Time Attack mode that it's not possible at all. As you pointed out, it would be relatively easy to edit the TA mode and convert it into a RPG TA mode. With a spawn block associated with each checkpoint you could restart from there (just as in S...
by mak5en
03 Aug 2012, 03:28
Forum: Shootmania
Topic: [suggestion] Respawn at checkpoints
Replies: 28
Views: 14762

Re: [suggestion] Respawn at checkpoints

:cry: Then we will never be able to make RPG maps like in trackmania.. where people used hours and hours on adventures...hm..sad that such a simple problem would ruin that.. i shouldnt have used 30 hours + building that obstaclecourse.. but could it then be done by connecting a seperate spawn for ea...
by mak5en
01 Aug 2012, 18:23
Forum: Shootmania
Topic: [suggestion] Respawn at checkpoints
Replies: 28
Views: 14762

Re: [suggestion] Respawn at checkpoints

when i open TimeAttack.script.txt i see:

/** Respawn a player at the last checkpoint

But it dosnt seem to affect the game :S
i wish they would allow this to work..

any news on this?
by mak5en
19 Jul 2012, 16:28
Forum: Shootmania
Topic: [suggestion] Respawn at checkpoints
Replies: 28
Views: 14762

Re: [suggestion] Respawn at checkpoints

Nice idea. To make the things fair, to result should be displayed: Time [Checkpoints taken] That wasnt the case in trackmania. people who respawns alot, just uses more time. so for a perfect run timewise, you have to do a perfect run.. without respawning :) so no need for penalty in other ways imo....

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