yeah that's what i thought at first, but my internet connection is fine. And they dont exactly jump around they just dont stay on above the track. its like as if the collision isn't working right or something.
also, it totally goes away if im watching spectator in rounds.
Search found 14 matches
- 25 Oct 2013, 16:06
- Forum: Trackmania 2
- Topic: Whats with cars clipping tracks in rounds?
- Replies: 4
- Views: 1289
- 25 Oct 2013, 14:21
- Forum: Trackmania 2
- Topic: Whats with cars clipping tracks in rounds?
- Replies: 4
- Views: 1289
Whats with cars clipping tracks in rounds?
Ive noticed that when i play rounds the cars lags and clip the track on turns, loops jumps ect, but when i play time attack all the cars seem perfectly fine.
does anybody know a way to fix this or is it suppose to be like this?
does anybody know a way to fix this or is it suppose to be like this?
- 06 Jul 2013, 23:09
- Forum: Support & Bug Reports
- Topic: Forest FPS.
- Replies: 12
- Views: 2599
Re: Forest FPS.
i see that your cpu is oc to 4.6ghz, do you notice much of a difference between stock when you game?wiidesire-2 wrote:My system is in my signature.
I have 95-110 fps on "normal" blocks (highest settings) and in the forest I have about 85-95, so for me there isn't a huge drop fortunately
- 06 Jul 2013, 18:11
- Forum: Trackmania 2
- Topic: custom engine sounds for Valley and Stadium?
- Replies: 3
- Views: 1658
Re: custom engine sounds for Valley and Stadium?
Not working or not yet: * Have a colored shadow for the skin. Indeed, the color remains black fakeshad.dds ingame (512 * 512 and DXT1 with no alpha or alpha DXT5). Temporary solution: put the shaders on "fast" in the options of the game, not higher. But loss of illumination of the headlig...
- 06 Jul 2013, 17:49
- Forum: Support & Bug Reports
- Topic: Forest FPS.
- Replies: 12
- Views: 2599
Re: Forest FPS.
Another idea, since you have a nvidia card could be to use adaptive vsync. Possibly tripple buffering+vsync if you are very close to 60 fps. I think my system runs slightly above 40 fps at the absolutely hardest parts of A06 with everything maxed out. I hope Nadeo could do some forest optimization,...
- 06 Jul 2013, 13:23
- Forum: Support & Bug Reports
- Topic: Forest FPS.
- Replies: 12
- Views: 2599
Forest FPS.
I have a gtx 680, i5 3570k and 8gb of ram and i run all maniaplanet games at 60 fps except the forest section in valley it caps at 30 fps.
does anybody know a way to optimize settings to increse fps in the forest?
does anybody know a way to optimize settings to increse fps in the forest?
- 06 Jul 2013, 13:18
- Forum: Trackmania 2
- Topic: custom engine sounds for Valley and Stadium?
- Replies: 3
- Views: 1658
custom engine sounds for Valley and Stadium?
is there a way to get the custom engine sounds to work in stadium and valley?
- 27 Mar 2013, 17:08
- Forum: Trackmania 2
- Topic: Running TM2 with MSAA instead of FXAA
- Replies: 22
- Views: 9233
Re: Running TM2 with MSAA instead of FXAA
post a before and after screen at the paint car window :thumbsup: Sorry, i dont know how to post a an actually picture on here yet. heres before AA http://imgur.com/NQqaMyr,7OyRjdT,tUB6b5S#0 After AA http://imgur.com/NQqaMyr,7OyRjdT,tUB6b5S#2 After AA with motion blur turned on http://imgur.com/NQq...
- 27 Mar 2013, 16:56
- Forum: Trackmania 2
- Topic: Running TM2 with MSAA instead of FXAA
- Replies: 22
- Views: 9233
Re: Running TM2 with MSAA instead of FXAA
thank you btw for looking into this i seriously really appreciate it. im having a few issues, however this is ALOT better than nothing. anyway. I can look at a car in the model veiwer and clearly see a difference and its looked nice when i tried single play and saw the medalists all racing, but I c...
- 27 Mar 2013, 16:33
- Forum: Trackmania 2
- Topic: Running TM2 with MSAA instead of FXAA
- Replies: 22
- Views: 9233
Re: Running TM2 with MSAA instead of FXAA
thank you btw for looking into this i seriously really appreciate it. im having a few issues, however this is ALOT better than nothing. anyway. I can look at a car in the model veiwer and clearly see a difference and its looked nice when i tried single play and saw the medalists all racing, but I ca...