Search found 31 matches
- 19 May 2013, 18:53
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352385
Re: NadeoImporter (Updated !)
....while a block IG is 64 inches long That's just what it's not anymore. At least not in 3dsmax. Before update it was 64 inches, now it's 64 meters. Trying to convert the same fbx files now (using inches) creates a really small model, while correcting the system units to meters restores the origin...
- 19 May 2013, 01:45
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352385
Re: NadeoImporter (Updated !)
I have the same problem - super small object!(I'd say 0.95 cars wide when it's 32 units in 3dsmax) With 3dsmax, exporting with centimeters(greyed out combobox said Inches) didn't help at all :/ It's supposed to be much bigger! I can't make it bigger no matter what I try, also generating with the xm...
- 14 May 2013, 15:01
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352385
Re: Custom Objects Specifications
We can't make custom checkpoints, finish or start now, but we're all hoping it will be added in the future. After all... people who have made gridsnapped seamlessly connected race-track objects won't be able to release a completed title until checkpoints are customizable.
- 11 May 2013, 23:51
- Forum: Title Pack & Custom Data Creation
- Topic: Convert Assistant
- Replies: 78
- Views: 95669
Re: Convert Assistant
Yeah, you're right... I agree that the necessity for a common resource folder really only concerns the textures since those are the files that really add to the size, and are the only files required by more than one object, and are hard to keep track of (3 good reasons). To be honest I can't even re...
- 09 May 2013, 02:24
- Forum: Title Pack & Custom Data Creation
- Topic: Convert Assistant
- Replies: 78
- Views: 95669
Re: Convert Assistant
Very useful and cool idea, thanks a lot for taking your time to make it for everyone to enjoy. Hope you'll keep it updated when new importerfeatures are added :) By the way...could it be possible to add files recursively? Meaning if you drag onto it a directory inside "Common" or one of th...
- 05 May 2013, 13:05
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352385
Re: Custom Objects Specifications
And I say it's definitely on topic. This is something only Nadeo can decide, so we agree to disagree. Thanks for removing the bad post.
- 04 May 2013, 21:21
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352385
Re: Custom Objects Specifications
The PhysID DirtRoad has wayyyy too much grip in Stadium. Or is it traction...or friction...u know what I mean. 
Hardly any drift at all.
PS: For anyone who thinks this is offtopic, by "DirtRoad" I mean the PhysID which is listed in the opening post to be used with _TDSN_texture_DirtRoad.

Hardly any drift at all.
PS: For anyone who thinks this is offtopic, by "DirtRoad" I mean the PhysID which is listed in the opening post to be used with _TDSN_texture_DirtRoad.
- 29 Apr 2013, 01:09
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352385
Re: Custom Objects Specifications
What color replace alpha in .tga files ? (cause I've got a white icon and it's quite ugly) In the icon alpha, white shows the image and black hides it. Good idea when u render an icon-image in 3dsmax if you save it as tga like i do, make sure u set it to output both the image and the alpha in 2 sep...
- 25 Apr 2013, 07:02
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352385
Re: Custom Objects Specifications
List of Texture Property Types (PhysIDs) Turbo (Canyon) Ice (Storm) PowerPath (Storm) StaminaJump (Storm) SlidingWood (Storm) Glass (Stadium) FreeWheeling (Stadium) Snow NotCollidable Water Concrete Grass Metal Dirt Rock Stone Wood This is all for now. Enjoy. You forgot Turbo (Common) and Turbo2 (C...
- 17 Apr 2013, 09:23
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 352385
Re: Custom Objects Specifications
Yep exactly :) And another thing, I just tested both "_TDSN_mytexture_Turbo" and "_TDSN_mytexture_Turbo2" and guess what...they both work !!! :D In this pic, the left was fast, and the right was twice as fast (custom texture) :) http://home.broadpark.no/~hengelst/TM2/Diverse/turb...