respawn-bug on multilap-tracks with only one checkpoint

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guido_V
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Joined: 29 Jul 2012, 11:20

respawn-bug on multilap-tracks with only one checkpoint

Post by guido_V » 07 Feb 2017, 19:20

Hello everyone,

There is a possible bug on multilap-tracks with only one checkpoint. If you respawn quickly enough after you drove through the checkpoint then you spawn directly before the multilap-block and can finish the current lap. I'm currently not sure if this bug is just related to Lagoon or if it's a general bug with multilap-tracks with only one checkpoint.

So far I was only able to reproduce this bug on one track: a simple giant long-stretched loop with turbos and an upside-down-rollercoaster-checkpoint I created some time ago. Sorry if this bug already was discovered and if there's already a thread about it. I just wanted to let you know about it because it could also be exploited by cheaters.

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Dommy
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Re: respawn-bug on multilap-tracks with only one checkpoint

Post by Dommy » 08 Feb 2017, 14:10

Most rollercoaster checkpoints are bidirectional, so they don't feature respawn point or direction arrow in editor. Like in Stadium's vertical ring checkpoints, respawing after crossing them will make your car appear on the most recent checkpoint where you can be spawned.

In this case it looks like the whole map uses only this kind of checkpoints, so respawing anywhere will head you back to the start. Good technique for improving WRs for Riolu :P
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