
Royal + Hide and Seek + Combo + Obstacle = Hunger Games
Ladies and gentlemens! Here is my new title pack: Hunger Games! After 9 industrious days it's finally here.
Download here: dominotitles
What's Hunger Games?
Did you read a book or watched a film? No? You suck. But if you know those titles, this pack is for you. A last-man-standing gametype with pickable Charges, demanding obstacles and impressive duels. Just run to the pole to get a 4 rockets and pick up character upgrades in Charges. Try to survive to the end.
Pickable items
Fighting is one of important things here. But not only. After spawn you will get slowly weapon and stamina reload. Sounds not good? OK, would be better if you will find some upgrades. And there they are:
- CHARGE

This yellow thing gives you +0.1 ammo reload and +0.1 stamina reload.
+2 points for pick
- WEAPONCHARGE

Pretty purple box gives you 1 bullet randomly for Laser, Nucleus or Arrow and heals 1 armor point.
+5 points for pick
- MINICHARGE

Be carefull with this little evil. It takes you 1 damage point and works as 2 Charges.
+ 2 points for pick
- ARMOR
You're close to death? It's a small heaven for you. Restores 1 armor point.
+1 point for pick
Features
- There can be warm up at map start. You can only watch Horn of Plenty and click F6. If all players are ready game starts.
- Be prepared to fast run to pole! You're weaponless if you don't touch mast first. At start you will have 4 rockets. You can switch to other weapon when you unlock it with WeaponCharge. If player didn't touched pole, he cannot pick up items!
- Run away from pole. Look for Charges.
- There is a VERY SMALL chance (1/100), that hit will be critical. Critical hits takes 2 damage points.
- Attention! Self-damage!
- For every survived position tribute gets 10 survival points (in table divided by 10 to avoid small letters in columns).
- If on a map there are 2 tributes left, OffZone will be activated. Tornado starts also automatically default after 6 minutes.
- When OffZone is active, players must finish game in 2.5 minutes.
- Last player alive wins.
Bug tracker (known bugs)
- If player was spawned and he left server or turn on spec mode, script will not update players count. Only one right way to finish map is skipping it.
- If map was restarted, scoreboard statistics will not reset and if player pick up WeaponCharge, he will get all weapons he collected before map restart
Update notes
EDIT 18.01.14.
- Added time limit (default 10 minutes)
- Shooter gets +0.2 ammo gain for eliminating player
- less chance to toss laser
EDIT 19.01.14. #01
- Removed time limit
- Player ammo is empty when he toss weapon, to avoid rush on map start
- Added OffZone automatic start timer (8 minutes)
- Added OffZone time limit (3 minutes)
EDIT 19.01.14. #02
- Great stamina improvements
--- 0.1 reload on spawn
--- Charge increases reload by +0.1
--- SuperCharge increases reload by +0.2
--- MiniCharge increases reload the same as SuperCharge
- Less chance to perform Crits (1/100)
- Near miss messages
- Fixed item spawning bug on map restart
- Better item spawning delay setting
- Chat message when player got eliminated by MiniCharge
- Message when someone is trying to pick up item without scoring pole first
- One big 24 slot server
- SuperSecret setting that helps to annoy teamplaying trolls
EDIT 20.01.14.
- Great weapon system improvements
--- Now players can switch weapons (only keys 1 - 4)
--- When you touch the pole you will get 4 rockets
--- Rename of SuperCharge to WeaponCharge
--- WeaponCharge gives 1 bullet for Laser, Nucleus or Arrow randomly
- Changed OffZone automatic start timer to 6 minutes
- Changed OffZone duration to 2.5 minutes
- Fixed countdown bug after map end
direct dl-link:
http://dominolink.aq.pl/HungerGames/Hun ... e.Pack.Gbx