Moon Project

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nighthawk4571
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Re: Moon Project : WWG We Want Gravity please ;)

Post by nighthawk4571 » 03 Jun 2015, 20:51

* Happy Happy :) from Down-Under *
NADEO team has responded well to a request from one of the best creator/ players, as they always do. Their respect for meuh and the others is well-known and again, hylis (Florent No.1) has led his team in the pursuit of excellence.

This is an example of how this gaming company genuinely works with its customers/ community. Well done et merci!!

:thumbsup: :pil
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meuh21
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Re: Moon Project : WWG We Want Gravity please ;)

Post by meuh21 » 04 Jun 2015, 07:58

Thanks for your comments buddies :oops:

Big thanks to Nadeo team and Hylis for this features :thx: :thx: :thx: .

I will change signature, blog name etc from WWG to MOON. And we will continue to write articles to tell the story of this project. The next big step is to test this Gravity parameter and with Acceleration and Control ones to settle a (or 2 ?) vehicule gameplay (and i hope items already done will fit with this gameplay...).

We will inform you about these tests ;)
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Re: Moon Project : WWG We Want Gravity please ;)

Post by Electron » 04 Jun 2015, 12:56

meuh21 wrote:I just have to work on the "earth-moon" light because it's maybe too shiny.
What environment do you use? I wanted to strongly reduce the atmosphere in our own Stadium Moon mod. This is very good possible using <Atmo><HdrSun><Atmo1|2>. However, that had extreme negativ effects on the shadows. At sunrise and sunset they become very dark and contrasty. Then on some parts of a dirt track you can see absolutely nothing. Are you able to solve this problem?
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meuh21
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Re: Moon Project : WWG We Want Gravity please ;)

Post by meuh21 » 04 Jun 2015, 14:29

Moon title pack is based on Valley. The mood settings try to be realistic and on the moon, shadows are very, very dark. So it's not a problem for us (but maybe for players :mrgreen: )
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Re: Moon Project : WWG We Want Gravity please ;)

Post by meuh21 » 14 Jun 2015, 08:23

OS : Windows 7 Édition Familiale Premium 64-bit (6.1, Build 7601) Service Pack 1
Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.7GHz
Memory: 8192MB RAM
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Demented
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Re: Moon Project : WWG We Want Gravity please ;)

Post by Demented » 14 Jun 2015, 15:55

That was funny!
I laughed so hard when I watched the video that I farted... then I got scared! :roflol:
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BLaHiTiS
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Re: Moon Project : WWG We Want Gravity please ;)

Post by BLaHiTiS » 16 Jun 2015, 10:10

wow, I find it unbelievable that third parties now can create new environments. I'd like to play that one. Immediately with whole the "change gravity" debate though, I was thinking: Isnt that gonna turn the existing titles into a cheat fest when people find out they could exploit it ? I was kinda pessimistic about that.

You just know that people would be waiting to exploit that and that servers need protection against that and clients shouldn't be able to override any base driving mechanic with a cheat program. So I appreciate that Nadeo could pull this off in a "safe" manner.
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gugaruz
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Re: Moon Project : WWG We Want Gravity please ;)

Post by gugaruz » 16 Jun 2015, 16:36

BLaHiTiS wrote:wow, I find it unbelievable that third parties now can create new environments. I'd like to play that one. Immediately with whole the "change gravity" debate though, I was thinking: Isnt that gonna turn the existing titles into a cheat fest when people find out they could exploit it ? I was kinda pessimistic about that.

You just know that people would be waiting to exploit that and that servers need protection against that and clients shouldn't be able to override any base driving mechanic with a cheat program. So I appreciate that Nadeo could pull this off in a "safe" manner.
yeah, these were my first thoughts too.


the project itselfs is cool :pop:

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Hylis
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Re: Moon Project : WWG We Want Gravity please ;)

Post by Hylis » 18 Jun 2015, 15:10

The update is live :thx:

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Re: Moon Project : WWG We Want Gravity please ;)

Post by domino54 » 18 Jun 2015, 15:12

Hylis wrote:The update is live :thx:
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