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<player_item></player_item>
The hint
Was browsing TM-Wiki and found this:
Among static blocks, dynamic pickups, characters, cannons shooting with custom actions and spot with triggers there is one kind, we all were waiting for: Vehicle. Vehicle?? Vehicle!!! That does mean, if we can force a Character item in ShootMania titles, we can also force Vehicle item in TrackMania titles! Tons of possibilities. Florenzius' project(s) finally done. Realistic cars like in Gran Turismo. Mario Kart.GBX wrote:Note: In class CGameItemModel the enumerators are: 0: Undefined, 1: StaticObject, 2: DynaObject, 3: Character, 4: Vehicle, 5: Spot, 6: Cannon
Obstacles
I know custom cars are possible but Nadeo doesn't want to give us such thing. We don't know specifications for Vehicle object type in GBX headers. But it's possible to extract car physics from TMUF using pak tools. Just imagine now inserting customized cars... But in TM2 there are way less phisics parameters for cars than TMUF had. For example, we can forget about Desert car in TM2, due lack of parameter used to balance on two wheels.
Summary for lazy people
Custom cars. It's possible. We have to wait. It's done when it's done.