Sneak Peek #1: The Campaign Mode!

Discuss everything related to Trackmania Turbo.

Moderator: English Moderator

User avatar
lebossnico1001
Posts: 301
Joined: 02 Jun 2012, 15:35

Re: Sneak Peek #1: The Campaign Mode!

Post by lebossnico1001 »

Didn't see this post before !
Finally we can say that Nadeo is communicating about the future. Rly great job from you ! :D
Image
User avatar
Dommy
Translator
Translator
Posts: 1866
Joined: 25 Aug 2011, 21:45
Location: Poland
Contact:

Re: Sneak Peek #1: The Campaign Mode!

Post by Dommy »

The only one problem for our ManiaPlanet community is that we don't get any news about ManiaPlanet itself.

@Edit:
ShootMania either.
Ryzen 7 2700X, GTX 1070 Ti, 16 GB RAM, Windows 10 Insider Build
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT

Contact me via GALAXY & PURSUIT DISCORD
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Sneak Peek #1: The Campaign Mode!

Post by TMarc »

not yet. :mrgreen:
User avatar
maxi031
Posts: 378
Joined: 17 Jul 2011, 00:55

Re: Sneak Peek #1: The Campaign Mode!

Post by maxi031 »

domino54 wrote:The only one problem for our ManiaPlanet community is that we don't get any news about ManiaPlanet itself.

@Edit:
ShootMania either.
Why would we need news for old planet when we have turbo planet now.
My specs:
MOBO: MB AM3+ 970 Gigabyte GA-970A-DS3P
CPU: AM3+ AMD FX-8320E
GPU: Nvidia GeForce GTX750-Ti ASUS 2GB DDR5
RAM: DDR3 8GB 1866MHz Kingston HyperX
SSD: SATA3 120gb SanDisk
OS: Ubuntu 19.04
TY MICMO
User avatar
Dommy
Translator
Translator
Posts: 1866
Joined: 25 Aug 2011, 21:45
Location: Poland
Contact:

Re: Sneak Peek #1: The Campaign Mode!

Post by Dommy »

Probably because Turbo is a step foward in technology, but step backwards in community and customization aspects. We will be only able to share maps. No dedicated servers, no custom skins (except stickers, paints), probably no MediaTracker, no ManiaScript, no custom items. Turbo looks great, but it's terrible to call it ManiaPlanet successor due its lack of customization tools.

And I didn't even mentoin Nadeo simply ignores their another game called ShootMania for over a year now.
Ryzen 7 2700X, GTX 1070 Ti, 16 GB RAM, Windows 10 Insider Build
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT

Contact me via GALAXY & PURSUIT DISCORD
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: Sneak Peek #1: The Campaign Mode!

Post by novationx »

Is it a problem that TMT doesnt have all that u mentioned?
I mean... Who in the community actually uses all of that? I mean... you're awesome :thx: and you're rly good at it, but 98%(?) of all Maniaplanetarians just play the game and dont care about maniascript and what not :oops:

I for one prefere having a game with a handful of active good modes with a constant stream of new maps to keep things fresh. That just sounds awesome to me.

And if it would become competitive then that would be even more awesome.
And if you could tune your car like in NFS ( visually ) then that would just be insanely badass.

I prefere all of that over Maniascript & co tbh.


#shootmaniaforthewintho
The neverending waiting game has to stop.
User avatar
djhubertus
Translator
Translator
Posts: 1097
Joined: 09 Jul 2012, 18:30
Location: Poland
Contact:

Re: Sneak Peek #1: The Campaign Mode!

Post by djhubertus »

novationx is a good example of casual player who don't need to create and think, what he wanna do. And ye that's definitely 98% of players who has similar intensions to just start the game, play on 2 tracks and turn off.
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Sneak Peek #1: The Campaign Mode!

Post by TMarc »

there always need to be creators and consumers - both have their place and shall coexist in peace :thx: :thumbsup:
Alexey85
Posts: 465
Joined: 14 Jul 2012, 10:54

Re: Sneak Peek #1: The Campaign Mode!

Post by Alexey85 »

I don't know about TM but in SM Maniascript enabled to create some amazing, imo, modes like BattlePro, ArenaDuel, InstaDM, etc. Some of them are played very rarely but so some official modes too. Tools to create modes are very important in general but not for those who interested only in modes which happen to be official.
TheBigMiike
Posts: 1256
Joined: 06 Mar 2013, 16:12
Location: Vendée | France
Contact:

Re: Sneak Peek #1: The Campaign Mode!

Post by TheBigMiike »

I have to agree with domino54.

And more than 2% of players uses the tools domino mentionned. You just see your side but there isn't only casual players on TrackMania. I don't think TMUF would have 13 000 000 of registered players if the game would have been made only for players and not creators too. (Yep, TMN was free so it helped too ^^')

Remember video makers / MediaTracker users, 3D Models makers, map creators, .... All those creators participated to make TrackMania a better game.

I thought TMT would have been a great solution to the lack of players but now I realize that It divide again the players like this :
TMT = players and competitors
ManiaPlanet = sandbox for creators

My conclusion :
I think Nadeo and Ubisoft should reconsider their choice and continue updates after the release of TMT. Then they could add some features to TMT (Why not ManiaScript in the future extension of TMT for gamemode creators ?)
Image Image
Post Reply

Return to “Trackmania Turbo”

Who is online

Users browsing this forum: No registered users and 1 guest