Where are the valley castles blocks in the editor?

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matsilagi_tmu
Posts: 139
Joined: 25 Sep 2011, 21:24

Re: Where are the valley castles blocks in the editor?

Post by matsilagi_tmu »

xrayjay wrote:
matsilagi_tmu wrote: Does the objects from Turbo work on MP out of the box?
In theory yes but no in cause that the textures are not inside maniaplanet, so this model here is made by me ;)
See them as just a test (i will not upload them like that, also not the pig, btw. size of the pig is way to small :/)
Image
Well lets say that I own TMTurbo and I want to use those in my game , if you port all of Turbo's objects, can I has them?
Also, nice Weighted Storage Cube.
A court terme aprГЁs un myocarde corrГ©ler avec des changements de solubilitГ© de var il a Г©tГ© rГ©vГ©lГ© un effet trГЁs intГ©ressant qui a amГ©liorГ© l'Г©rection des hommes.
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Guerro323
Posts: 610
Joined: 14 Jun 2014, 15:51

Re: Where are the valley castles blocks in the editor?

Post by Guerro323 »

Even if it's not about valley, there are some hiddens blocks in the editor for Lagoon, and they are named....
CITY blocks!
Image
( From map #21 )
Image
( From Trailer )
Image
( From MapEdit )

Conclusion :
Lagoon = Bay 2.0 :yes:
C'est Grandiose!
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Zooz
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Location: Netherlands
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Re: Where are the valley castles blocks in the editor?

Post by Zooz »

Darkhawk wrote:
Demented wrote:Strange they would be in the game but not the editors. I wonder if it was something intended to be unlocked at some point.
Same goes for many other things like the 3D TM Logo , the Donuts and so on. This never happened in older games as it was always "what you see on Nadeo maps you can create yourself aswell!" but strangely not this time and that actually sucks because some of those missing blocks are really great
There were hidden blocks in the older games too, such as the steep cliff hills on Desert and the Coast quay blocks.
Image [CMC]Zooz | tracks - team - youtubes - ET competitions
matsilagi_tmu
Posts: 139
Joined: 25 Sep 2011, 21:24

Re: Where are the valley castles blocks in the editor?

Post by matsilagi_tmu »

Guerro323 wrote:Even if it's not about valley, there are some hiddens blocks in the editor for Lagoon, and they are named....
CITY blocks!
Image
( From map #21 )
Image
( From Trailer )
Image
( From MapEdit )

Conclusion :
Lagoon = Bay 2.0 :yes:
My long-time dream coming true.
A tropical-city with magnetic tracks and offroad sections.

Damn, if they add some nice skyscrapers a-la Dubai or like those futuristic tropical cities, Lagoon will be the best enviro visually.
A court terme aprГЁs un myocarde corrГ©ler avec des changements de solubilitГ© de var il a Г©tГ© rГ©vГ©lГ© un effet trГЁs intГ©ressant qui a amГ©liorГ© l'Г©rection des hommes.
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i7mean
Posts: 286
Joined: 28 Nov 2015, 15:01

Re: Where are the valley castles blocks in the editor?

Post by i7mean »

Visually it's already the best (but only visually imo). I wonder why would these blocks be deleted :? They seem very cool. I hope in MP4 we'll have them in normal editor ...
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Dommy
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Re: Where are the valley castles blocks in the editor?

Post by Dommy »

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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: Where are the valley castles blocks in the editor?

Post by xrayjay »

:D Lot to discover in the deep space data :yes:
Inside the zips in the program folder are also a few items (pig, bretzel etc.) and one named "wip", all mystery :lol:

@matsilagi_tmu
sry i can´t use nadeo´s tmt textures... Why? Explains itself i guess, lagoon is coming for mp, so we have to wait ;)
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Skeleton
Posts: 596
Joined: 23 Jun 2010, 19:42

Re: Where are the valley castles blocks in the editor?

Post by Skeleton »

@TGYoshi
With mapedit knowing the names of all blocks that are placed in a map when opened in mapedit can you not retrieve a list of block names for all environments?
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