Hello Planet #6

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saywhat
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Re: Hello Planet #6

Post by saywhat »

TMarc wrote:The only really disappointing point is that we have to wait again and again and again... and again... :cry:
Yup, bueno that there is some improvements but i sorry to say that nando taked too longe time, i wonder if there will be any drivers left to when ready to go... :teub:
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SqueelCr
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Re: Hello Planet #6

Post by SqueelCr »

"And in this spirit, we’re reopening the project to develop the clubs that we have started several years ago"

What clubs are you talking about here?
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purification
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Re: Hello Planet #6

Post by purification »

Nice news. I am glad for your studio getting bigger, and the work you all invested in what it's going to be the major update. :thumbsup:

So here's my thoughs :
We work to expand the number of actions possible for Shootmania while being careful to keep the consistency of one gameplay in depth. We’ll be able to communicate on these once we have the feeling that they fit well in the game. Besides, we’ll open up the gameplay for Trackmania for the creation by the players.
Modifying car's physics would be one step for custom titles. In example, raid car, and sportcar with their own behaviours, and that in one environment.
It’s at the occasion of this update that we’ll officialize the records done in the solo on Trackmania and we’ll launch a new season on the campaigns of Canyon/Valley/Stadium/Lagoon which will integrate the modifications of the tracks, also allowing to integrate some new blocks and rules changes like the switch to the “always official”
"Always official" rule is what I enjoyed the most in Turbo, restarting without being frustrated by a timer after hitting a wall 5 meters away. I feel this add some more replayability to the campaigns, and encourages the player to grind up ladders faster. Would be super cool if it makes it in mp4.
To test the possibility to create diverse experiences, we have developed several prototypes internally. One of them stand out from the others and we’ve been refining it for a while. At the occasion of Maniaplanet 4, we should be ready to release it. It’s a game mode which mixes a strategic and diplomatic game at a high level, in a spatial map, and Shootmania battles during the control point phases of the opponents fortress.
Tanks, planes, aircrafts carriers and parachute drops would be dope. Image

Aaaand I think that is it. :mrgreen:

Now we will be all facing another long period of waiting, but hey it's summer holidays, and you all deserve a nap.
And again, great post, looking forward for previews (and some pictures) :P
Last edited by purification on 01 Jul 2016, 12:43, edited 1 time in total.
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Rots
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Re: Hello Planet #6

Post by Rots »

Hylis wrote:"It’ll be now possible to put Trackmania vehicles and the Shootmania character on the same network game and to interact and to commute from the control from one to another. "
Correct me If I didn't get it, you are saying I can drive and switch to a shootman?

Ehm... obstacle mixed with race for example? :pop:
Wait, take a car, drive to a place and start shooting? :pop:

ManiaTheftAuto?
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purification
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Re: Hello Planet #6

Post by purification »

Rots wrote:
Hylis wrote:"It’ll be now possible to put Trackmania vehicles and the Shootmania character on the same network game and to interact and to commute from the control from one to another. "
Ehm... obstacle mixed with race for example? :pop:
Take a car, drive to a place and start shooting? :pop:

ManiaTheftAuto?
Or go full yolo and do Gymkhana mixed with parkour ?
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Dommy
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Re: Hello Planet #6

Post by Dommy »

Rots wrote:
Hylis wrote:"It’ll be now possible to put Trackmania vehicles and the Shootmania character on the same network game and to interact and to commute from the control from one to another. "
Correct me If I didn't get it, you are saying I can drive and switch to a shootman?

Ehm... obstacle mixed with race for example? :pop:
Wait, take a car, drive to a place and start shooting? :pop:

ManiaTheftAuto?
I already thought about creating Heists title pack with Pacific Standard job. :lol:
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darmaya
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Re: Hello Planet #6

Post by darmaya »

Excellent!
Wide horizons, astonishing visions, formidable team, dedicated community, real Boss in charge.
Here we are to enjoy all of this.
Cheers!
:clap:
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xrayjay
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Re: Hello Planet #6

Post by xrayjay »

Great Hello Planet 6 and looking forward to the new things and possibilities :thumbsup:

:pop:
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Stringers
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Re: Hello Planet #6

Post by Stringers »

Can't wait for the beta and the changes for Maniaplanet. Looks promising. :1010
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DaniXks
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Re: Hello Planet #6

Post by DaniXks »

Battles with 2 teams where half the players of each team have cars and the other half have shootmans was always something i was thinking it could be cool and fun! hahah
If something like that is coming, I would be really happy to try it out :D

I am also really excited about the 3D modelling editor where you can also create your procedural textures :lol:
And of course all the rendering engine's updates sound cool as well!
For those who don't know, I use the game just to make videos, so a better looking game and more freedom to customize it as you want is always a benefit :)
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