As in the title, every single type of Gate doesn't have physical Base in script. It is possible to colorize the "checkpoint" part of the Gate non-script way, by connecting it with another block, like Spawn, but if the script is used to set Base clan of an standalone Gate, Gate will remain white, no matter what.
Conclusion:
- All CSmMapLandmark with CSmMapGate have CSmMapBase.
- CSmMapBase of these landmarks is not physically present in blocks.
- The Gate "checkpoint" part is always white, unless it absorbs color from Spawn or Goal, just like normal block sharing color bases (ex. tech towers, power patches).