First, that last preview with creating/editing looks great. I'm looking forward to try it
Hylis wrote:I talk with Riolu about this and I said we will look at it. "Landing bug" of Stadium was looked upon many times inside the studio but each time it meant to change the game itself. There is no "bug" like if there were something we were missing in the code, it's just a chaotic behavior that is a consequence of the physic. So, we would need to change the physic in order to fix it. On the rollercoaster, I would like to see if there is a "bug": could be something that we need to change on the rollercoaster geometry or a bug in the new magnetic-gameplay code.
About all these bugs (landing bug, transition bug, border bug), I agree it's part of the gameplay and remove any of those might change the gameplay itself. By the way, I noticed (and maybe everyone) there is a common ground about those. Those happen exactly on any lines which are here to differentiate the textures or where the symmetry was applied (that's why you may get a bump in the middle of the route for example).
So the solution here isn't to modify anything about the gameplay, but provide us (mappers and players) some blocks bug free so without any of these lines or texture change. For example, with the basic route bloc, if you remove these grids on both sides + the middle line of symmetry (+ these lines on the green transition if ground version block), it should be ok I guess.
Then, the mappers would have the opportunity to either build a "classic" turn with some risky lines OR build a "neo" turn bug free because it may ruin his whole map.
I'm not sure you understood everything, if not simply ask
