Well nothing catches more attention from the community than video trailers, that I can tell you.Hylis wrote:We are making one for Lagoon. But previews are more of an insight.
Maniaplanet 4 - Previews
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- Filipe1020
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Re: Maniaplanet 4 - Previews
Re: Maniaplanet 4 - Previews

http://blog.maniaplanet.com/wp-content/ ... owerUp.jpg
Is that train moving? -> will it be like an "interactive" utility or is it static?
But nice scenery

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Re: Maniaplanet 4 - Previews
I think if it was moving, it would cause huge issues on servers and records:
- The train would always need to move the same way with every run.
- Train would need to be synchronised between all players on server, which cannot happen as every player would have train adapted to their run start time.
- The train would always need to move the same way with every run.
- Train would need to be synchronised between all players on server, which cannot happen as every player would have train adapted to their run start time.
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Re: Maniaplanet 4 - Previews
First point shouldn't be an issue, second point neither first because that works in Rounds, and second it really doesn't have to be synchronized for every player on Time Attack. Yes, cars will phase straight through the train but let's face it, cars already phase through other carsdomino54 wrote:I think if it was moving, it would cause huge issues on servers and records:
- The train would always need to move the same way with every run.
- Train would need to be synchronised between all players on server, which cannot happen as every player would have train adapted to their run start time.

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Re: Maniaplanet 4 - Previews
I mentioned records, as train might be an collideable object (unlike turbine rotors). If it wasn't, there would be no problem at all, it could even go random. But if collision was here, it would cause issues. 

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- Filipe1020
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Re: Maniaplanet 4 - Previews
Only if the train resets when you reset the track, so it goes back to it's original point.domino54 wrote:I think if it was moving, it would cause huge issues on servers and records:
- The train would always need to move the same way with every run.
- Train would need to be synchronised between all players on server, which cannot happen as every player would have train adapted to their run start time.
Re: Maniaplanet 4 - Previews
train should be moving, so to encourage a vast array of record times to beat. All about timing instead of skill too.
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Re: Maniaplanet 4 - Previews
But if the train is collideable and moving, then problems I've mentioned apply: train needs to follow the same path and if it does, it's not synchronised between players (it's in different locations for different players). That's a conflict, which may lead to different opportunities for all players (big affect on records, like changing gravity).
I guess two possible scenario:
- train is static object
- train is moving, but can't collide with player vehicle
I guess two possible scenario:
- train is static object
- train is moving, but can't collide with player vehicle
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Re: Maniaplanet 4 - Previews
I hadn't checked the blog in months. Imagine my surprise when I saw a new preview was posted just yesterday!
Naturally I had to check the other preview posts too.
It was cool to see District 25 in the list of copper comparisons between MP3 and MP4. What a difference those performance enhancements will make.
Those new blocks in Valley look awesome too!
Looks like you've all been quite busy.
Oh and thank you for making Valley grass shorter and more sparse. At least it looks shorter to me based on those framerate comparison screenshots.

It was cool to see District 25 in the list of copper comparisons between MP3 and MP4. What a difference those performance enhancements will make.
Those new blocks in Valley look awesome too!
Looks like you've all been quite busy.
Oh and thank you for making Valley grass shorter and more sparse. At least it looks shorter to me based on those framerate comparison screenshots.
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