You can create a custom vehicle with custom parameters (acceleration, steering, gravity) and use it on maps you built now, in MP4

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You can create a custom vehicle with custom parameters (acceleration, steering, gravity) and use it on maps you built now, in MP4
Personally I enjoy much more dirt now than before in Valley. I don't see why so much shit on valley dirt now, it's a step forward imo. It had to be different than stadium, don't just expect a stadium dirt on every environment.
I completely agree with this, for example TM2 lost one very important thing that the TM1 environments had, even though the cars in TM1 have different handling aspects, they are more simple to master, once you figure out it's ups and downs depending on the type of surface, speed and cornering you can get to control them quite well and then the true challenge becomes the track itself, but in TM2, I see myself fighting a lot more with the car than the track, Lagoon is a perfect example of that, it's too sensitive, it can snap out of the track if I suddenly go from the sand to tarmac, it slides too much on wood, there are sections which are really difficult to pass without crashing, the cars in TM2 are way more complex and difficult to master, if only NADEO decides to go back to it's roots, where the track is the challenge and not the car at most, it would be nice.Demented wrote: ↑02 Jul 2017, 16:15 I know this has been said before but the one thing I've personally seen turn more people away than anything is the difficulty in controlling the cars. Stadium and Canyon are easy to control and fun to play. Valley and Lagoon look so beautiful, but literally every single friend and family member that I've showed those to won't play them again because in their words "it's too hard to control". I understand wanting a challenge, but let the challenge be in the tracks not the vehicle control. Thing is, we often don't hear about this because people who try it and don't like it simply leave without saying a word and never come back.
I assume it's intentional, but I'm not sure I will ever understand the logic behind this.
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