TM: the medal choices dialog should no longer pop after 20s if the intro is still running
TM: intro wrongly skipped when gamepads are used
TM: Drifts sounds where wrongly silenced above ~500km/h
Fixed Import avatar button in the profile menu
SM: Many fixes for shootmania replays (unfortunately olders replays lack information, so only works properly for newer replays)
- name/skins/labels infos for the players
- lasers display fixed
- end-of-round vortex display fixed
fix Depth-of-field effet when using a game camera
fixed the fog mediatracker block never turning off.
TM: smaller replays sizes when using trains + synchronisation with recorded cars
Sometimes you could not escape from "record a MediaTracker ghost"
the map wasn't properly unvalidated when editing in-game MT clips.
the map wasn't unvalidated when loaded into the editor with items missing. (should help with tmx records uploads)
only look for items in the title (and not userdir) when the map is loaded for network play.
TM/script: fix ForceModelId + correctly change the physics model when changing vehicle.
SM: added a few missing state variables to SMPlayer.
fixed underground minimap
Editor: when in test mode you can press Ctrl+R (as in the profile menu) to reload the players skins.
Editor: when in test mode you can press 'T' to get an instant ghost when you respawn
Edtior: create items from ghostblocks should work
fixed creation of skin.pack.gbx
custom campaign records/medals fixes
couple of network protcol bugs (packets wrongly rejected, better behaviour when changing maps)
crash fixes
Many thanks to the release candidate testers!
enjoy!
update 2017-11-22:
Main Changes:
TM: fixed funky skid marks
SM: fixed scripted offzone
TM: fixed holes in low quality damaged vehicles
changes for the custom campaigns
update 2017-11-29:
Main Changes:
SM: Elite Practice game mode is available in the Elite title
TM & SM: the "favorites" tab is available in the server browser inside all titles
Btw. its not mentioned in changelog, the issue with making ghost for map and then map becomes 'unvalidated' (so you need re-calculate shadows for it) is fixed? It happens from time to time, when i was making ghosts for my maps every 2-4 map was 'unvalidated'
edit; When creating custom thumbnail for track the one in map editor is diffrent then in the map selection menu.
Last edited by CatWithScarf on 17 Nov 2017, 15:04, edited 2 times in total.
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Please also consider working out the most recent reports in the thread, aswell as the 20s intro limit in online mode (only fixed so far in local play).