SM // Invasion Beta 14 // Become a part of a new project

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Dommy
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Re: Become a part of a new Invasion project // 2

Post by Dommy »

Uploading Beta 2 (see changelog) :thumbsup:

if you have troubles, click here: invasionbeta

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bervt wrote:the one that we have now or B2 texture (i have )

...

it will not look as rainlooking as you wanted (because of some limitation ) , but i will try to make it good looking ^^.
I prefer not changing official textures, just modify specullar mask to make it "glossy". About sky I think MoodSettings.xml is a solution for darker theme. ;)
HubbleSM wrote:What about friendly bots? Something like if you got a killstreak you get a friendly bot who helps you defending. Or if you got an even longer killstreak you get more and more friendly bots or bots with more lifes.
It's a pretty well idea, but it takes server performance. A reward-system was Evolution, that I'll bring back soon with some improvements (ofc it's not the same, but always a "progression").
wooloo wrote:I just made a little menumusic, you can find it here: https://soundcloud.com/woolookologie/invasion-menumusic
Its only a suggstion.
BTW: What should be the mood of the soundtrack?
Greetings
Theme you made is pretty cool. :) For menu as calm ambience it's perfect, see it in Beta 3!

About current soundtracks:
http://dominolink.aq.pl/invasion/soundtrack/
VXVMICHAL wrote:It will be amazing. You always make the best gamemodes. :D
Thanks :mrgreen:
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Re: Become a part of a new Invasion project // 2.1

Post by zack11 »

I just finished the original Invasion titlepack 2 days ago, so this came at a perfect time :D I loved the original, so I can't wait to see where it will go next :) I really like the idea of spawning friendly bots too, even if they only survive for a short amount of time ;)
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Re: Become a part of a new Invasion project // 3

Post by Ozon »

We lost some posts! Did I miss something?
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Re: Become a part of a new Invasion project // 3

Post by Dommy »

Yeah, beta 4 is live :D

There is new feature called "Stealth". It's a 1000 point bonus, if you survive without deaths to the end (at least 2 minute long life in multi). Added also switchable friendly fire, Armor and new Fuel (complete reload) item, some really cool interface changes and brand new thing: progressive Toad amount per wave (each 2 players on server = 1 extra Toad) :yes:

I'm also getting deeper in soundtracks.

+ Added Stealth: +1000 points if you never die in match, at least 2 minutes of your game
+ Added fade effect on hud apparel state change
+ Added Armor pickup and Armor Pedestal (ornament to target Armor spawn point)
+ Added Fuel item (restores ammo and stamina instantly)
+ Fuel has 1/20 chance of beeing dropped by Gimps
+ Switched scoring from RoundPoints to Points
+ Added last wave warning sound and message
+ New "medals" icons
+ Added Friendly Fire option (hit removes -10 points from shooter and gives +10 to victim)
+ Fake players automatically follows first spawned Toad and try to eliminate him
+ Invasion mode: Toad armor grows every 45 seconds up to 10 units
+ Fixed ammo reload bonus on allies
+ Now elimination and respawn takes -10 points (was -1)
+ Hit in solo gives +10 points
+ Fixed default font
+ Made Toad item hidden in editor to avoid mappers confusion
+ Score no longer visible for spectators
+ Added +0.1 ammo reload on hit for explosive weapons
+ Laser hit bonus decreased to +0.5 (from +1.0)
+ 200% reload time for Laser & Nucleus
+ Fixed filled gauge bar on mode startup

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killaprodtm wrote:We lost some posts! Did I miss something?
Nop ;)
zack11 wrote:I just finished the original Invasion titlepack 2 days ago, so this came at a perfect time :D I loved the original, so I can't wait to see where it will go next :) I really like the idea of spawning friendly bots too, even if they only survive for a short amount of time ;)
I must think about it, but in multi you can have now more inteligent Fake Players (it's not the same but always something) :)
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Re: Become a part of a new Invasion project // 4

Post by tm2eddy0131 »

Hi, since the last update there are a problem, we need an item to go on the server : "armor.item.gbx"
I found it here : https://github.com/mewin/Traditional/bl ... r.Item.gbx now it works, but why download it so there aren't new object ?
Ty
Edit : just now I have an other item problem :
http://img110.xooimage.com/files/d/b/e/item-48cf87c.png
I'm going to download but please fix the problem...
Last edited by tm2eddy0131 on 29 Nov 2014, 22:02, edited 1 time in total.
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Re: Become a part of a new Invasion project // 4

Post by Dommy »

Is it missing in HG or Pickups directory?
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Re: Become a part of a new Invasion project // 4

Post by tm2eddy0131 »

In pickup, see the edit in my precedent message ^^
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Re: Become a part of a new Invasion project // 4

Post by Dommy »

Uploading beta 5!

The bug is probably caused by client title not up to date. Maybe... :roll:

The changelog:
+ Added Zombies (with player model, replacing each 3rd Gimp)
+ Zombie searches for nearby players within 20 meters
+ Zombie with marked target glows red
+ Added neutral emblem (via local file)
+ Added gauge animation for pole reach bar
+ New Toad armor icon with animation
+ Fixed Stealth giving bonus as RoundPoints
+ Removed Laser penetration hits to avoid op
+ Bots falling under map are automatically eliminated
+ Increased default max Toad reaction distance
+ Fixed random no reload on Fuel item
+ Fixed over 60 bots at the same time
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Re: Become a part of a new Invasion project // 5

Post by tm2eddy0131 »

I read the message ^^ ty for the update, i go try
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Re: Become a part of a new Invasion project // 5

Post by tm2eddy0131 »

Have you restart the server ? when i was enter it work and now, again an item problem "zombie.item.gbx"
is it because some maps has been modifed ?
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