Maniaplanet 4 - Previews

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Filipe1020
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Re: Maniaplanet 4 - Previews

Post by Filipe1020 »

Hylis wrote:We are making one for Lagoon. But previews are more of an insight.
Well nothing catches more attention from the community than video trailers, that I can tell you.
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xrayjay
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Re: Maniaplanet 4 - Previews

Post by xrayjay »

:thumbsup:
http://blog.maniaplanet.com/wp-content/ ... owerUp.jpg
Is that train moving? -> will it be like an "interactive" utility or is it static?

But nice scenery :clap:
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Re: Maniaplanet 4 - Previews

Post by Dommy »

I think if it was moving, it would cause huge issues on servers and records:
- The train would always need to move the same way with every run.
- Train would need to be synchronised between all players on server, which cannot happen as every player would have train adapted to their run start time.
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Miss
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Re: Maniaplanet 4 - Previews

Post by Miss »

domino54 wrote:I think if it was moving, it would cause huge issues on servers and records:
- The train would always need to move the same way with every run.
- Train would need to be synchronised between all players on server, which cannot happen as every player would have train adapted to their run start time.
First point shouldn't be an issue, second point neither first because that works in Rounds, and second it really doesn't have to be synchronized for every player on Time Attack. Yes, cars will phase straight through the train but let's face it, cars already phase through other cars :P
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Re: Maniaplanet 4 - Previews

Post by Dommy »

I mentioned records, as train might be an collideable object (unlike turbine rotors). If it wasn't, there would be no problem at all, it could even go random. But if collision was here, it would cause issues. :|
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Re: Maniaplanet 4 - Previews

Post by Filipe1020 »

domino54 wrote:I think if it was moving, it would cause huge issues on servers and records:
- The train would always need to move the same way with every run.
- Train would need to be synchronised between all players on server, which cannot happen as every player would have train adapted to their run start time.
Only if the train resets when you reset the track, so it goes back to it's original point.
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Re: Maniaplanet 4 - Previews

Post by kadaz »

train should be moving, so to encourage a vast array of record times to beat. All about timing instead of skill too.
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Re: Maniaplanet 4 - Previews

Post by Dommy »

But if the train is collideable and moving, then problems I've mentioned apply: train needs to follow the same path and if it does, it's not synchronised between players (it's in different locations for different players). That's a conflict, which may lead to different opportunities for all players (big affect on records, like changing gravity).

I guess two possible scenario:
- train is static object
- train is moving, but can't collide with player vehicle
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Re: Maniaplanet 4 - Previews

Post by zocka »

Or every player has his own train. Since turbo we can collide with other "players", so make the train an NPC per run :P
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Re: Maniaplanet 4 - Previews

Post by eyebo »

I hadn't checked the blog in months. Imagine my surprise when I saw a new preview was posted just yesterday! :3 Naturally I had to check the other preview posts too.

It was cool to see District 25 in the list of copper comparisons between MP3 and MP4. What a difference those performance enhancements will make.

Those new blocks in Valley look awesome too!

Looks like you've all been quite busy.

Oh and thank you for making Valley grass shorter and more sparse. At least it looks shorter to me based on those framerate comparison screenshots.
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