Joust Custom Map Issues

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staticTJO
Posts: 9
Joined: 27 Mar 2015, 12:51

Joust Custom Map Issues

Post by staticTJO »

Hello All I've Setup a Joust server and everything works fine except for some reason I cannot figure out why I'm only getting three default maps? Here is the script. Is there a bug with the Joust.Script.txt file on git?

Regards,


<?xml version="1.0" encoding="utf-8" ?>
<playlist>
<gameinfos>
<game_mode>0</game_mode>
<chat_time>10000</chat_time>
<finishtimeout>1</finishtimeout>
<allwarmupduration>0</allwarmupduration>
<disablerespawn>0</disablerespawn>
<forceshowallopponents>0</forceshowallopponents>
<script_name>ShootMania\Joust.Script.txt</script_name>
<rounds_pointslimit>50</rounds_pointslimit>
<rounds_usenewrules>0</rounds_usenewrules>
<rounds_forcedlaps>0</rounds_forcedlaps>
<rounds_pointslimitnewrules>5</rounds_pointslimitnewrules>
<team_pointslimit>5</team_pointslimit>
<team_maxpoints>6</team_maxpoints>
<team_usenewrules>0</team_usenewrules>
<team_pointslimitnewrules>5</team_pointslimitnewrules>
<timeattack_limit>300000</timeattack_limit>
<timeattack_synchstartperiod>0</timeattack_synchstartperiod>
<laps_nblaps>5</laps_nblaps>
<laps_timelimit>0</laps_timelimit>
<cup_pointslimit>100</cup_pointslimit>
<cup_roundsperchallenge>5</cup_roundsperchallenge>
<cup_nbwinners>3</cup_nbwinners>
<cup_warmupduration>2</cup_warmupduration>
</gameinfos>

<hotseat>
<game_mode>0</game_mode>
<time_limit>300000</time_limit>
<rounds_count>5</rounds_count>
</hotseat>

<filter>
<is_lan>1</is_lan>
<is_internet>1</is_internet>
<is_solo>0</is_solo>
<is_hotseat>0</is_hotseat>
<sort_index>1000</sort_index>
<random_map_order>0</random_map_order>
</filter>

<mode_script_settings>
<!-- Default : <setting name="S_RoundPointsToWin" type="integer" value="7"/> -->
<!-- Default : <setting name="S_RoundPointsGap" type="integer" value="2"/> -->
<!-- Default : <setting name="S_RoundPointsLimit" type="integer" value="11"/> -->
<!-- Default : <setting name="S_RoundTimeLimit" type="integer" value="0"/> -->
<!-- Default : <setting name="S_PoleTimeLimit" type="integer" value="60"/> -->
<!-- Default : <setting name="S_MatchPointsToWin" type="integer" value="3"/> -->
<!-- Default : <setting name="S_MatchPointsGap" type="integer" value="0"/> -->
<!-- Default : <setting name="S_MatchPointsLimit" type="integer" value="3"/> -->
<!-- Default : <setting name="S_UsePlayerClublinks" type="boolean" value="0"/> -->
<!-- Default : <setting name="S_NeutralEmblemUrl" type="text" value=""/> -->
<!-- Default : <setting name="S_UseLobby" type="boolean" value="0"/> -->
</mode_script_settings>

<startindex>0</startindex>
<map>
<file>ShootMania\Joust\Joust - DuskDuel.Map.Gbx</file>
<ident>KR5JQf46Vqi9ov9dICYvGVbqS0</ident>
</map>
<map>
<file>ShootMania\Joust\Joust - MorningRuins.Map.Gbx</file>
<ident>NXLXedXpRJdzuA2Hp_J0j8Pl2g1</ident>
</map>
<map>
<file>ShootMania\Joust\Joust - RideTheHill.Map.Gbx</file>
<ident>hvgIRRj0xWyAFrBXZeuTtLO0FGm</ident>
</map>
<map> <file>My Maps\Joust - Knowledge.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 0-Climb-up-joust.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 01-.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 01.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 02-.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 03-.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 04-.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 05-.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 06-.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 07-.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 08-.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 09-.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 1.0.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 10-.Map.Gbx</file> </map>
<map> <file>My Maps\Joust - 1001 Nights.Map.Gbx</file> </map>
</playlist>
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TMarc
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Re: Joust Custom Map Issues

Post by TMarc »

I guess the subdirectory "My Maps" is not accessible...
Is it really in the same folder as the other maps?

<root folder of Dedicated Server>\UserData\Maps ?

What happens if you remove the three original maps from the list?

Are your maps all validated?
staticTJO
Posts: 9
Joined: 27 Mar 2015, 12:51

Re: Joust Custom Map Issues

Post by staticTJO »

When I remove the original three maps the server breaks when I run the BAT file. However when the three maps are present no errors about regarding the custom maps are mentioned. In regard to validation.. I hosted a server for Shoot Mania back in 2013 so these maps I have on my server are old so perhaps that is that the reason? How much has really changed since then?

Other notes: I'm just running my server from my windows 7 desktop machine I have a couple of friends and want to play some Joust 1v1's

And yes the maps are under user data
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Dommy
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Re: Joust Custom Map Issues

Post by Dommy »

Are you sure that you forced Joust title pack? Because you say you downloaded script from Git.
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staticTJO
Posts: 9
Joined: 27 Mar 2015, 12:51

Re: Joust Custom Map Issues

Post by staticTJO »

I did not down load the scrip from git. The config points to it.
staticTJO
Posts: 9
Joined: 27 Mar 2015, 12:51

Re: Joust Custom Map Issues

Post by staticTJO »

Any solution to this?
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TMarc
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Re: Joust Custom Map Issues

Post by TMarc »

One small observation: for the first three maps you have <ident> tags.
Either use them on all maps (use e.g. GBXDumper to read the corresponding info from your maps), or remove those tags completely.

You wrote that the server "breaks" when you run it with only your maps.
Which error is displayed then? Please post the error message respectively the console log...
staticTJO
Posts: 9
Joined: 27 Mar 2015, 12:51

Re: Joust Custom Map Issues

Post by staticTJO »

Thanks for the response, The server doesn't break there are no errors displayed, It will only load the 3 default maps.
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w1lla
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Re: Joust Custom Map Issues

Post by w1lla »

Are you running a local server or a dedicated server?

What version of the dedicated are you running?

Are the maps you specified have the been recompiled with Shaders again? as you state that the are from 2 years ago? (Shadow problem maybe or a block problem) If so then resave the maps.
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Eole
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Re: Joust Custom Map Issues

Post by Eole »

Did you save your maps from the map editor inside the Joust Title pack? Did you compute the shadows on the maps and checked they were valid (green flag in the map editor)?

Edit: W1lla was faster than me. :P
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