
(screen from above: http://dominolink.aq.pl/common/ScreenShot84-small.jpg)

Hello again my friends

This time I made something that some players were waiting for very long time - Map Constructor: The Stadium AutoGen! It's mt first editor plugin released to public ever. It's generating completely random straight track using preset blocks for road sand scenery.
DOWNLOAD
Get it from my GitHub repository


HOW TO USE?
Once installed, re-open map editor and click Plugin icon or press "P". Select "MapConstructor" to activate the plugin. Now in top left screen corner icon will appear. Click on it to open generator menu and select interesting you option. You can customize generator behavior in Advanced Mode tab.
FAQ
Q: How can i get 64x64 Stadium base for my tracks?
A: Download ready preset here, or add 64x64 mood in your title pack here.
Q: Does it generate 90* turns?
A: It could, but it's extremely hard to do and I gave up trying to do it.
Q: Deos it work for Canyon and Valley too?
A: Yes! But the amount of available blocks is very small and maps aren't as spectacular as Stadium 64x64.
HOW DOES IT WORK EXACTLY?
First of all - the generator has blocks split into some categories: Spawn, Finish, Checkpoints, Curves (Turns), Props, Decoration and Pillar (Tube). Map is generated from West map edge to East map edge.
Roads placing:
Spawn is placed on the ground, near the middle of the map edge. Then, generator places road blocks in loop with this order: X (1) Curves > Y (2) Props. After each Z (6) blocks a Checkpoint is placed. If block is above ground, generator adds a pillar under it, if block allows it. Almost every block has saved coordinates of Decoration blocks at the sides of it - there scenery has chance to be spawned. Roads are generated until nothing can be placed, then Finish is attached at the end.
Decoration placing:
When roads are done (Finish is placed) generator is placing Decorative blocks in places triggered by road blocks. Decoration has N (75%) chance to be spawned, and if it's spawned above ground generator places pillar under it. After that, Decorative blocks are placed above road blocks with pillars. They have M (75%) chance to appear. When everything is done, generator places A (100) extra decorative items, spread random on whole map.


