For example you can set a persistent camera on the start or checkpoint you are currently starting from and then return to the perspective where you left of building


Script
Description
Pressing one of the displayed keys (or clicking them in the UI) stores or loads
the current camera orientation and focus into this slot.
Empty slots are displayed in grey, available configurations are displayed in white.
Saving a camera configuration into a slot results in a little checkmark shown at the widget.
Restoring a camera position clears the slot's configuration by default.
Checking the icon below the slot's letter changes this behaviour.
Pressing the "R"-Key (default) re-activates the last activated slot.
Camera configurations are persisted for each map.
Configuration
The keys used for the slots and the switch key are set in the constants
C_HotCams_AvailableSlots and C_HotCams_LastSlot respectively.
At least 3 slots have to be configured (more than 3 are ignored).
The key to toggle the last slot may not be one of the configured slots.
Keep in mind, that some keys are already bound in the editor.
Credit for the design goes to domino54.