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Dbg_WarnOnDroppedEvents = True;
Void Dbg_SetProcessed (CMlScriptEvent Event);
Text Dbg_DumpDeclareForVariables (CNod Nod, Boolean StatsOnly);
So in case i would like to debug if certaint serverside manialink slows down, how to do this most effecient way ?
Also would be very nice to send event-based data across manialinks for server sided widgets...
Currently I found a way by passing 2 variables declared for localplayer, one with changing id and one with the actual data needing the update.
Then I compare on each loop if the id has changed from last value, if it is, update data to all widgets listening for that variable.
But I'm not sure if it drops performance... and if it does, I would like to know how much?
How about persistence variables on maniaplanet 4, I see alot of that not working anymore.
Which types still supports for saving data ?