Proper wheel/ffb support?

Discuss everything related to Trackmania Turbo.

Moderator: English Moderator

Post Reply
xxTheGoDxx
Posts: 10
Joined: 18 Feb 2013, 01:40

Proper wheel/ffb support?

Post by xxTheGoDxx »

Will turbo be at least halfway playable on wheels with at least basic force feedback implemented?
User avatar
Cerovan
Posts: 2007
Joined: 11 Jul 2011, 11:27
Location: France
Contact:

Re: Proper wheel/ffb support?

Post by Cerovan »

I really don't advise to play to Trackmania with a wheel. The game isn't really thought to play with it.
Online Programmer & Meme Master ヾ(⌐■_■)ノ

Access to your Player Page

You have troubles, please contact the Ubisoft Support

Maniaplanet Documentation (Editors, Scripting, Title Pack, etc...)
User avatar
Nerpson
Translator
Translator
Posts: 1554
Joined: 27 Sep 2013, 18:02
Location: France
Contact:

Re: Proper wheel/ffb support?

Post by Nerpson »

It's an arcade game, not a simulation game ^^
ImageImageImageImage
oiram456
Posts: 603
Joined: 11 Oct 2010, 08:30
Contact:

Re: Proper wheel/ffb support?

Post by oiram456 »

If TMT supports Head Mounted Displays like Maniaplanet does then it might be interesing with a wheel
Specs: Windows 7 Home Premium 64-bit SP1 | Intel Core i5 2500K @ 3.30GHz | 4,00GB Dual-Channel DDR3 @ 668MHz (9-9-9-24) | ASUSTeK Computer INC. P8Z68-V (LGA1155) | 1920x1080@60Hz|2047MB NVIDIA GeForce GTX 560
User avatar
Dommy
Translator
Translator
Posts: 1866
Joined: 25 Aug 2011, 21:45
Location: Poland
Contact:

Re: Proper wheel/ffb support?

Post by Dommy »

I think we don't need to complain about force feedback. It would destroy the gameplay in comparison to gamepad users. I rather see TrackMania supporting wheel just as normal gamepad with different layout.
Ryzen 7 2700X, GTX 1070 Ti, 16 GB RAM, Windows 10 Insider Build
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT

Contact me via GALAXY & PURSUIT DISCORD
isamu
Posts: 269
Joined: 15 Jul 2010, 08:26

Re: Proper wheel/ffb support?

Post by isamu »

Nerpson wrote:It's an arcade game, not a simulation game ^^
What an ignorant and dumb reply. Just because the game is an arcade game doesn't mean it shouldn't support force feedback steering wheels. I guess you must be 12yrs old and didn't grow up in the arcades back in the 80's and 90's because if you had, you would have realized that the first arcade racing games ever were designed with *FULL* steering wheel and pedal support!

Ever heard of Daytona USA? OutRun? Ridge Racer? San Francisco Rush? Virtua Racing? F-Zero AX? All those games are pure arcade racers and guess what? ALL of them and tons more have an FFB wheel and pedals attached to them. I am among the only few here in this forum that is Pro steering wheel support for TM, and I will continue to beat that drum into the ground and fight the good fight for us wheel users, until we see it properly implemented into the game.

I refuse to play any racing games with a KB or gamepad, and if I was in charge of the game and had it my way, TM Turbo would *ONLY* allow users to play it with an ffb wheel. If the game detects you're using a keyboard or a gamepad, it'll crash to desktop :pil :3
PeteyD1
Posts: 1
Joined: 28 Mar 2016, 02:36

Re: Proper wheel/ffb support?

Post by PeteyD1 »

isamu wrote:
Nerpson wrote:It's an arcade game, not a simulation game ^^
What an ignorant and dumb reply. Just because the game is an arcade game doesn't mean it shouldn't support force feedback steering wheels. I guess you must be 12yrs old and didn't grow up in the arcades back in the 80's and 90's because if you had, you would have realized that the first arcade racing games ever were designed with *FULL* steering wheel and pedal support!

Ever heard of Daytona USA? OutRun? Ridge Racer? San Francisco Rush? Virtua Racing? F-Zero AX? All those games are pure arcade racers and guess what? ALL of them and tons more have an FFB wheel and pedals attached to them. I am among the only few here in this forum that is Pro steering wheel support for TM, and I will continue to beat that drum into the ground and fight the good fight for us wheel users, until we see it properly implemented into the game.

I refuse to play any racing games with a KB or gamepad, and if I was in charge of the game and had it my way, TM Turbo would *ONLY* allow users to play it with an ffb wheel. If the game detects you're using a keyboard or a gamepad, it'll crash to desktop :pil :3

Very rarely I sign up to forums as I don't discuss much, but I've just signed up here to thank you for a perfect reply, everything was said as I was thinking it after reading the initial dumbass reply ! :thumbsup:
User avatar
TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Proper wheel/ffb support?

Post by TMarc »

If not already done, you can still add the request to support wheel/ffb also to the Maniaplanet #4 wishlist.
Post Reply

Return to “Trackmania Turbo”

Who is online

Users browsing this forum: No registered users and 0 guests