is there a running server with it?

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Yes,adamkooo2 wrote:Ok, I will try it!
is there a running server with it?
Nice!!Hylis wrote:
Great! Again, some players are making super cool things. And I don't say that because we should rely on this but on the contrary, that we are really looking forward to provide support for such energy & cleverness! With Turbo we made some work on the map editor API. It will take some time to release it, but at least it's done.
I'm waiting.Hylis wrote:map editor API
I also couldn't get your version to run, but I fear it will have similar issues.TGYoshi wrote:Couldn't get it working at all, but back when I created my version of a multiplayer editor (years ago) I ran into several issues, according to your code you're also hitting the same issues.
- Tracking placement events together with mouse targetting can be off, there are no true build events: causes desynchronisation
- You're unable to handle undo/redo/etc the way you currently work
- Variants don't sychronize at all
Due to that, my second version tracked the state of the world instead of tracking the events. Also had several issues
- Impossible to track things with multiple "true" variants (like draggable roads)
- Painting isn't synchronized
- Terrain is extremely difficult to serialize
- Memory leak within ManiaScript
Thus I created a third version, which manipulated memory directly. Has the huge disadvantage that it breaks when Nando updates the game (which is basically never nowadays, but well) and it's simply a hack. It did work relatively well, though.
Honestly, it simply doesn't work well at all and thus is useless. Not meant to be rude, EditorPlugins are simply trash in their current state.
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