Yes, as Domino said, that would be really cool to have.
Is there any way to save data from offline manialinks?
Saving script variables in "cloud"?
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- BigBang1112
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Re: Saving script variables in "cloud"?
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Re: Saving script variables in "cloud"?
What are you calling an "offline manialink"? If it's a manialink displayed in the browser as mentioned by Domino, then no, there's no way to save data on the client side reliably.
- Dommy
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Re: Saving script variables in "cloud"?
Actually false, as I learned much since I posted this topic, it's possible to save client side data on any manialink. For example, open manialink exchange, type something in the search box and re-open manialink.
Moreover, some important information about persistence:
- You can save only primitive types of data, with exception of Ident.
- Persistent declared for nothing and LocalUser will be accessible from any other script. Persistent declared for Page remain only within a single manialink address.
- Persistent variables are shared only within a title pack.
- On ingame servers, persistent variables declared in the mode can be accessed in mode manialinks, but only for the host.
- On dedicated servers, persistent variables are only available in the mode, and mode manialinks are completely independant.
Moreover, some important information about persistence:
- You can save only primitive types of data, with exception of Ident.
- Persistent declared for nothing and LocalUser will be accessible from any other script. Persistent declared for Page remain only within a single manialink address.
- Persistent variables are shared only within a title pack.
- On ingame servers, persistent variables declared in the mode can be accessed in mode manialinks, but only for the host.
- On dedicated servers, persistent variables are only available in the mode, and mode manialinks are completely independant.
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