Multienvironment Maker + TrackMania² substitute pack

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adamkooo2
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Re: Multienvironment Maker + TrackMania² substitute pack

Post by adamkooo2 » 22 May 2018, 16:00

Maybe you can try to use more static images in background which will be changed by maniascript. It won't be hard to script for you :)
/\rkady
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scavfan
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Re: Multienvironment Maker + TrackMania² substitute pack

Post by scavfan » 23 May 2018, 20:01

i would prefer static image on menu back, background replay load time is pretty annoying when i need to reload map few times.

McBain
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Re: Multienvironment Maker + TrackMania² substitute pack

Post by McBain » 04 Jun 2018, 20:50

nice update :D

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Dommy
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Re: Multienvironment Maker + TrackMania² substitute pack

Post by Dommy » 19 Jan 2019, 12:22

The pack and maker have been updated, adding 6 TMUF vehicles selectable while creating a new map, available as items. Maps using these won't be compatible with other title pack (unless they include the same items, like both Pursuit packs).

TM All pack finally got the static image back.
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Demented
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Re: Multienvironment Maker + TrackMania² substitute pack

Post by Demented » 19 Jan 2019, 15:50

Wow, that's really cool Dommy. :thumbsup:
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Re: Multienvironment Maker + TrackMania² substitute pack

Post by Chevron » 19 Jan 2019, 16:24

:clap:
(in the store you updated only the maker.)
- You did.
- And...
- ...I didn't.

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Re: Multienvironment Maker + TrackMania² substitute pack

Post by Dommy » 19 Jan 2019, 16:28

Chevron wrote:
19 Jan 2019, 16:24
:clap:
(in the store you updated only the maker.)
Looks like it. It should be good now. :D
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McBain
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Re: Multienvironment Maker + TrackMania² substitute pack

Post by McBain » 19 Jan 2019, 18:44

cool update! One question: how are the car new parameters managed? Are they imported from MP4.1 or are they customized in this titlepack? I just tested rally and bay. They are similar but not equal to TMUF.

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Re: Multienvironment Maker + TrackMania² substitute pack

Post by scavfan » 20 Jan 2019, 12:37

McBain wrote:
19 Jan 2019, 18:44
cool update! One question: how are the car new parameters managed? Are they imported from MP4.1 or are they customized in this titlepack? I just tested rally and bay. They are similar but not equal to TMUF.
TMUF car remakes are definetly not 100% like their originals. IslandCar seems to speedslide most of the time but avoids actual slides, CoastCar is weird on grass etc. It is likely because of the physics limitations in Maniaplanet.

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riolu
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Re: Multienvironment Maker + TrackMania² substitute pack

Post by riolu » 20 Jan 2019, 14:57

Cannot confirm, the physics are very close to their TMUF counterparts. You have to keep in mind that the materials used in TM2 environments and their surfaces behave differently than in TMUF. Drive the CoastCar in TMUF Stadium and you'll end up with the same result for example.

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