Search found 108 matches
In the video the enemy is standing still. His reality = server reality = attackers reality... Or am I wrong? I understand that when a player is moving that we can see things that are different because of the internet-delay... Ok. But here in the video everybody is just standing still. This gives me...
- 31 Jan 2014, 10:15
- Forum: Multiplayer
- Topic: SUGGESTION : Show pings of every player.
- Replies: 31
- Views: 5476
we have not made update since then and the goal is not to display information, but to improve the situation. so, the goal is that you see how the next update help in that way (if someone has a bad ping, it will not influence the speed you see the others) So SM is going to be the first game without ...
Wabbitface wrote:*plopp wrote:Sorry to re-open this thread, but I made this amazing hit (30ping, 50snap)
Yes, but please don't forget that we use to play ("used"in my case ) from home, not from where the server is located.
plopp wrote:Sorry to re-open this thread, but I made this amazing hit (30ping, 50snap)
Notice that not only the enemy is 5 meters away from the laser trajectory, but even the red guy is far away from the laser origin
- 31 Dec 2013, 12:45
- Forum: Shootmania
- Topic: My opinion about the game and some suggestions
- Replies: 23
- Views: 4384
Where is sadzealot when we need him?
But you said the update might be somewhere in between 15/12 & 15/2... Lol? Really? NADEO should release an official date for the "big" update so that players can wait for a specific date and feel the hype of the patch. This is how 99% of the software house company behave before a highly demanded an...
The netcode in this game is great. Really. While many aspects of the game still remain subjects to change, the netcode is actually one of the best things about shootmania. I mean that. I came from the Battlefield 3 scene and I know a bit about bad netcode. Get better. This post has a trolling level...